The best Cars in Rocket League [2020 Ranking]

Rocket league is praised for many things and one of those is its customizability. Players are given a plethora of options to choose aspects of their appearance in-game that showcases their charm and personality. This is no different when it comes to the type of car that they choose.

Within Rocket League there are a series of varied and unique car types that players can choose from. These are officially called battle cars due to the link to past title SARPBC. However, many do simply refer to these vehicles as cars as opposed to battle cars.

These vehicles come in many different shapes and sizes. With some being more curved, others being flat and streamline, then others focus on being bulky behemoths. No one design is like another and each also comes with its own hitbox. These hitboxes provide stats that differentiate one car from another and make each car offer a different play style to another.

There are five in total which are Octane, Dominus, Plank, Breakout and Hybrid. So it’s best to try them all out and see which suits your playstyle.

We also looked at the popularity of each car in the Rocket League Esport  and Reddit Community to come up with this ranking.

So with this variation in style and statistics, you might be overwhelmed by which one is the coolest or most functional battle car to pick. So we have taken the time to list the best cars on offer. Cutting the workload for you so that you can focus on training, playing and ranking up.

Here’s our list of the best Rocket League battle cars to choose from.

Octane

Octane is both a car model and body type present in Rocket League. This car was released in July 2015 and is the only original model in the game that was present in the game that Rocket League would spiritually succeed. This game was, of course, Super acrobatic rocket-powered battle cars.

This car is immediately available for the player to use as it is one of the four options present at the beginning of the game. Meaning there is no need to unlock this vehicle. It is also the default selection made for the player upon beginning the game.

This car is quite comfortably the most used car in both casual and competitive gameplay. Offering a well rounded and versatile playstyle that fits both avenues of the game. Over 70% of the competitive community use this vehicle and most competitions have been one by individuals using this car type. Which goes a long way to showcasing the value the community places on this battle car.

Car Statistics

The octane as mentioned, has a huge popularity within the Rocket League community. This is due to the octane body types well-rounded stats and excellent hitbox qualities. Here is a quick guide of the stats.

  • Length: 118.01
  • Width: 84.20
  • Height: 36.16
  • Surface area: 34495
  • Turning average: 2.18
  • 0% boost speed: 2.323
  • 100% boost speed: 1.967

With these stats and the octane hitbox, this means that the model provides some excellent benefits. The key highlights being the ability to tightly dribble, win aerial duels and has a deceptively good shot impact as well. The octane body type is the perfect all-rounder which allows for pretty much any playstyle. Meaning you can chop and change your role on the team on the fly.

Within casual games, this is why it is a very popular choice. Yet also finds a lot of use in professional settings too. It’s an excellent choice whether you love to attack, defend or tend goal. You can understand for this reason that this model is a default starter car for all players.

Pros

  • Tall hitbox that blocks more kick-offs and 50/50 challenges.
  • Easier to dribble without dropping the ball
  • Hitbox allows for more consistent touches

Cons

  • Less reach when compared to flat, streamline car hitboxes
  • Lesser turning radius to some vehicle types

Dominus

Next up is the Dominus, a streamline muscle car design that has remained one of the most popular car models since it’s inclusion in the Supersonic Fury DLC pack way back in August 2015. Of course, this car is now completely accessible to all players but it did begin its life as a very desirable premium model. This car is arguably the most used car outside of the octane body type vehicles and you can see why with this vehicle’s mix of style and substance.

This is due to the move away from an all-rounded skill set such as the octane and a move toward specialist areas worth praise such as a harder shot, longer nose and better turning circle. It does suffer in other areas such as it’s lack of accuracy upon impact, with instances where the player can clip through the ball being quite often and leading to inconsistent touches. Plus due to the lower hitbox, 50/50 challenges are much harder to win.

The car does have it’s critics and doesn’t achieve anywhere near the same pick rate as the Octane. However, it does still let a lot of love within the community and even on the professional level. Players such as Gimmick or JHZER are big advocates for the dominus, showing that this car has a place on the biggest stage of them all.

Car Statistics

The Dominus has a set of stats that gives players clear weaknesses and strengths to work with. No stat is average, it is either poor or fantastic, making this car perfect for long shots, winning aerial duels and goalkeeping, take a look.

  • Length – 127.93
  • Width – 83.28
  • Height – 31.30
  • Surface area – 34529
  • 0% boosting – 2.336
  • 100% Boosting – 2.031
  • Turning average – 2.22

This car has wonderful handling and a quick turning radius, making this one a very mobile car that can react to the frantic action on the field very well. The car also has a longer frame and hitbox, meaning that it is better at reaching balls than the more stumpy car types. This longer nose also makes this car very effective for flicks, so those that use this technique regularly will really enjoy the results they get in this vehicle. Then if making an impact with the front of the car, this vehicle will hit a harder shot than most cars on the roster.

The car is also able to take up more of the goal when playing as a goalkeeper too. Which allows you to keep the opponent out much more consistently. As a whole, this car is a really impressive vehicle that isn’t for everyone. Unlike the Octane, you will need to get used to this one but if you give it the time it deserves, you will begin to see the appeal of this muscular car body.

Pros

  • Longer reach
  • Harder shot impact
  • Great turning radius
  • Brilliant at flicks

Cons

  • The low frame makes 50/50 challenges difficult
  • Touches can be inconsistent.

Batmobile

Now we have the first current premium car on the list in the form of the batmobile. This car type is only attainable with the purchase of paid DLC and comes in two variants, one being the modern 2016 batmobile and the other being the 1989 batmobile. These cars are listed as a plank car type but they, in fact, have their own hitbox which makes them much more desirable than pretty much all plank car types on the roster.

This car despite being a paid extra for the game, has garnered a reputation within the professional community for being a great competitive vehicle option. This isn’t to say that it is anywhere near as popular as the Dominus or the octane. However, it does have enough of a following that big-name professionals use this car as their main. Players that do this include Kuxir97, Fairy Peak and Turbopolsa who happened to win the season five champs in the Batmobile.

Car Statistics

  • Length – 128.82
  • Width – 84.67
  • Height – 29.39
  • Surface area – 34365
  • 0% boosting – 2.40
  • 100% boosting – 2.10
  • Turning average – 2.25

The batmobile boasts an excellent turning radius, making it a super adaptable and mobile vehicle. Plus, this car has an outstanding length, meaning that it can win most aerial duels, getting to the ball ahead of more stumpy cars such as the octane.

The car also has the longest and widest hitbox available within the game which not only allows for a much more consistent way to tend the goalmouth. It also allows for players to get really consistent and effective flicks with each attempt to do so. These flicks are so notorious within the community that the action is referred to as the ‘batmobile flick’ and is a constant consideration to be aware of during matches involving this vehicle.

It does have some issues to contend with, one of which being the batmobile’s low frame, making it poor when it comes to winning 50/50 battles on the ground. Then there is also an issue that has caused frustration for those who main this vehicle. The issue being that Psyonix often change the stats of this car without warning in patches, changing what is required for the player to get the most out of the car

Pros

  • Excellent length for winning aerial duels
  • The best car at flicking
  • Brilliant for tending goal

Cons

  • Low frame causes you to lose most 50/50s
  • Stats often changed unwittingly in patches and updates.

Takumi

Now we have the cars that are by and large, outside of the competitive meta but still offer a lot for lower-tier and casual players. We begin with the Takumi. This car was like the Dominus in terms of its initial release. This car would be introduced as a premium vehicle in the Supersonic Fury DLC but later become a car that can be accessed by any player for free.

This car is modelled after a real-life inspiration which is the sixth-generation Chevrolet Camaro. Though, it does also bear a striking resemblance to the Nissan 350z as well due to its curved roof. It’s a very striking piece and one that looks great.

Car Statistics

This one runs off the octane hitboxes stats, which means that this is still a very viable option when it comes to consistent gameplay and picking up results. Here is a list of the stats below

  • LENGTH: 118.01
  • WIDTH: 84.20
  • HEIGHT: 36.16
  • SURFACE AREA: 34495
  • TURNING AVERAGE: 2.18
  • 0% BOOST SPEED: 2.323
  • 100% BOOST SPEED: 1.967

With these stats and the octane hitbox, this means that the model provides some excellent benefits. The key highlights being the ability to tightly dribble, win 50/50s reasonably consistently and has a deceptively good shot impact as well. The octane body type is the perfect all-rounder which allows for pretty much any playstyle. Meaning you can chop and change your role on the team on the fly.

Within casual games, this is why it is a very popular choice. Yet also finds some use in professional settings too. However, it does have a poor turning radius making it less prepared to defend counter-attacks than other vehicles. Plus it’s not the longest vehicle on the roster, leading to a lot of aerial duels going an opponents way. Overall, It’s an excellent choice whether you love to attack, defend or tend goal.

Pros

  • Reasonable shot impact
  • Great dribbling ability
  • Consistent touches

Cons

  • Short hitbox means you’ll lose more aerial duels
  • Turning radius isn’t great.

Breakout

Now we have a non-premium car that has been present since the release of Rocket League. This is, of course, the breakout. This vehicle is earned by the player by completing matches and doesn’t require any DLC purchase to acquire. It presents itself in a very streamlined fashion. The car has a low and long frame with a raised dome in the middle of the car body being the only thing that stops this car from being a complete pancake.

This car runs off its own body type which is known for being the longest in the whole game. This makes the car quite desirable to certain individuals who require this to complement their playstyle. This suits players that like to pip players to aerial balls and leave the opponent in a compromised situation. In short, this car isn’t too viable for team games with the Dominus being much more well rounded. However, this car still does see some use for freestyle and solo games, with even the occasional professional player championing this car.

Car Statistics

The breakout has a series of stats that make it a formidable tool for solo play and plays rather similarly to the dominus. Check out its stats below.

  • Length – 131.49
  • Width – 80.53
  • Height – 30.30
  • Surface area – 32679
  • 0% Boosting – 2.336
  • 100% Boosting – 2.035
  • Turning average – 2.22

The Breakout is a car that shares a lot of its good points with the more popular Dominus. This is due to the very similar hitboxes and reliance on length to pull off insane flicks and win aerial duels with ease. For this reason, the breakout can do all these things very well and makes it an ideal candidate for solo games. Being able to reach a ball first makes all the difference in these games and with the longest car on the roster at your disposal, this can be much easier to achieve.

Despite these great perks, this car falls short of the dominus for a number of reasons. The breakout shares the same flaws as the Dominus such as the low frame making 50/50 challenges hard to win, plus the inconsistent touches. However, it also has its own flaws too. This one is more narrow, meaning a lesser surface area and therefore makes a less effective goalkeeper. Then on top of that, this one lacks that same shot impact at the front that the dominus is packing.

Overall, this car still has a place in a lot of players hearts. However, it acts mostly as a fond memory of past success. This one used to be a pick for competitive players and even seen featured heavily in the season two season thanks to Kronovi maining the breakout throughout the campaign. The dominus is the clear favourite of the two but be sure to try both and make your own decision.

Pros

  • Longest car on the roster
  • Great for freestyle and solos
  • Can pull off flicks consistently

Cons

  • Is basically a second rate dominus.
  • Average shot impact
  • Poor at 50/50 challenges
  • Inconsistent touches

Merc

Now we have the super bulky van type vehicle called the Merc. This car is a non-premium vehicle and can be acquired for free within the game by simply completing matches. This will eventually be awarded to the player at the end of a match. This car presents itself with a huge, bulky frame and acts as an enforcer on the field that is often known for its ability to demolish opponents with ease.

This car used to run off its own hitbox but now uses the octane variant. This means that this car is rather accessible to beginners and even more so when you consider the size of the vehicle. For those that are new to the game and struggling to make contact with the ball consistently, the merc can be a real ally that allows you to feel your way into the game without achieving poor results.

Car Statistics

Thanks to this cars Octane set up, it offers a well-rounded set of stats that combine with the large frame to make the ultimate beginner car. Have a look at the stats below

  • LENGTH: 118.01
  • WIDTH: 84.20
  • HEIGHT: 36.16
  • SURFACE AREA: 34495
  • TURNING AVERAGE: 2.18
  • 0% BOOST SPEED: 2.323
  • 100% BOOST SPEED: 1.967

This one shares the perks of any octane vehicle which include a tall hitbox that will ensure that you win most ground duels and 50/50’s. Plus this car is excellent at dribbling the ball too. Making this car brilliant when the play is on the ground. Then taking into account the cars unique qualities. The large size and flat bodywork make this one a consistent keeper with most touches being accurate and not bouncing in off a ridge in the body of the car.

Due to this flat body, there are some drawbacks. The merc packs a powerful shot in its locker but one that is often inaccurate. The car is much more suited as a defensive vehicle that can clear balls into areas rather than precise locations. Plus, it makes for a great weapon due to its size, it’s hard to get out of the way from this juggernaut and therefore, opponents are subject to a few demolitions with each game. In short, this one is perfect for beginners but after a while, the merc will become ineffective and you’ll want to switch for an upgrade.

Pros

  • Large size makes it ideal for beginners
  • Great defensive capabilities.
  • Great dribbler
  • Wins most 50/50 challenges

Cons

  • Poor in the air.
  • Hard to be precise with shots and passes.
  • Turn radius isn’t great

Paladin

Now we have the paladin, a long car with bulky curves that can be unlocked by players for free by completing matches. This car gives the impression through its sharp edges and intimidating frame that it packs a punch and can act as an enforcer on the field of play and to its credit, it does a pretty good job in that role.

This car runs off a plank car body meaning that it is flat and low and brings with it all the positive and negatives of that shape. In terms of competitive presence, the paladin is pretty much absent in all forms, getting less and less likely to even encounter one once you start ascending higher than the gold ranks.

Car Statistics

As mentioned, this car runs off a plank car body, meaning that it has stats that are similar to that of the breakout or Dominus. It relies on its flat and streamlined body to take advantage of smaller, stumpier cars. Here are the stats for the paladin.

  • Length – 128.82
  • Width – 84.67
  • Height – 29.39
  • Surface area – 34365
  • 0% Boosting – 2.342
  • 100% Boosting – 2.014
  • Turning average – 2.25

What these stats indicate in terms of playability for this body type is that this vehicle offers certain pros and cons. The pros to expect are a superior shot power to most other types. Plus an aerial dribbling ability that is up there with the likes of the dominus and the breakout. Not to mention that when hitting shots side on, this car is unrivalled for the power that it can generate.

However, for these attributes, the player is likely to lose a lot of 50-50 challenges due to the low frame and this model is prone to a more common near miss or misplaced pass/shot. Overall, this model is not for a casual player, it takes time and practice to get good with this one. However, when the player truly understands this models potential, the rewards are plentiful.

Venom

Next up on our list of top cars is the venom. This car can be unlocked by completing matches and requires no DLC or injection of cash to obtain. The car presents itself as a much less curvy version of the octane. It looks like an actual RC car and has some stylish touches such as the grill at the front of the car and the protruding sides of the vehicle.

This car runs off a hybrid body type which aims to give players a middle ground between the octane and dominus body types. Which means that if you are a player that couldn’t make the most of one of these body types, perhaps having a splash of both will help you achieve more consistency on the pitch.

Car Statistics

The venom model runs with the hitbox and stats of a hybrid body type. This is usually used for cars that aren’t quite an octane class but also not quite a dominus either. Basically, it has no exact match and needs it’s own personal classification. Here’s the stats for the venom.

  • Length – 127.02
  • Width – 82.19
  • Height – 34.16
  • Surface area – 34242
  • 0% Boosting – 2.345
  • 100% Boosting – 2.014
  • Turning average – 2.21

Due to this vehicle being a mesh of the octane and dominus, this car offers some benefits of the two. The benefits are that you gain a much more powerful shot than the octane, plus aerial dribbling abilities are improved much like the dominus. You also get decent dribbling on the ground with this one like the octane, although not quite as tight as the octane itself.

However, the negatives for this model is the sacrifice in overall manoeuvrability that you will see. Turning can feel rather laboured at times and it will take a good deal of practice to turn those near misses into high-class finishes. Basically, what you get is a much more well-rounded performance that offers consistency in all areas rather than excellence in select areas. This is good for a player that can’t decide on their playstyle and hasn’t specialised yet but for more experienced players, we would say give this one a miss.

Pros

  • Offers a well rounded, best of both worlds approach
  • Decent aerial dribbling and presence
  • Good at dribbling on the floor
  • Decent shot power

Cons

  • No real specialist area, easily outclassed by other cars.
  • Poor manoeuvrability
  • Prone to near misses

Marauder

Now we have another premium vehicle joining the party in the form of the marauder. The Goliath vehicle was first released in 2016 as part of the Rocket League Collectors Edition but was later made available for individual purchase. This car featured as one of the main vehicles in the parent title, Super Acrobatic Rocket Propelled Battle cars and its design is reminiscent of real-world inspiration, the Humvee.

The design of this car is rugged and bulky, with plenty of subtle details to add to the overall aesthetic such as a roof rack, a stylish grille and front bars. Plus, this car comes with its own wheel of the same name. The Marauder runs off the octane body type and due to its size, it plays quite similarly to the likes of the Merc in many ways.

Car Statistics

  • LENGTH: 118.01
  • WIDTH: 84.20
  • HEIGHT: 36.16
  • SURFACE AREA: 34495
  • TURNING AVERAGE: 2.18
  • 0% BOOST SPEED: 2.323
  • 100% BOOST SPEED: 1.967

In terms of what this car has to offer, it has a slightly adapted hitbox to that of an octane. It is slightly lower making it an even better dribbler of the ball. Plus it’s much larger with a better coverage meaning that blocking shots and goalkeeping is much more accessible in this vehicle.

However, thanks to this lower frame it will win less 50/50 challenges, its turning radius is still as poor as the octane, it still has a short hitbox making it poor when it comes to aerial duels. Plus, with its rather stocky build, it has the same issues the merc has with shot accuracy. It can hit hard but not always in the desired direction. Overall, its perhaps a step up for beginners that want a better alternative to the Merc which can provide better dribbles and aerial dribbling. Yet it still doesn’t really serve as anything more than a starter car. It is a good looking one though, we have to give it that.

Pros

  • Slightly better dribbling than the octane
  • The bulky frame is good for beginners
  • Great at blocking shots
  • Very powerful impact

Cons

  • Poor turning radius
  • Loses more 50/50s than octane
  • Inaccurate shots and passes

Mantis

Then we finish the list with the premium vehicle, the mantis. This car was released back in May 2017 and could be obtained via the nitro crate. This car was released in response to fan’s requests to add another car that had the same qualities as the Batmobile. Due to the fact that this car is not at all present in the competitive scene, it may show how successful they were at replicating its style and charm but this car still has a lot of redeeming qualities.

The car presents itself as if the X-Devil and the Breakout had a little car kid. This one is a very flat design which uses the plank body types stats. Which translates to a long car capable of playing in the air competently, providing great coverage when playing in goal and flicking.

Car statistics

  • Length – 128.82
  • Width – 84.67
  • Height – 29.39
  • Surface area – 34365
  • 0% Boosting – 2.342
  • 100% Boosting – 2.014
  • Turning average – 2.25

This car is great at a lot of the same things that the Batmobile is. This car has a long body making it fantastic at aerial duels and aerial dribbles. Plus with its long body, you can use this car very effectively for flicks as well. It makes this car a very viable option when it comes to solo games or freestyle.

However, it is quite narrow like the paladin, meaning that it doesn’t have the same presence in goal as the Batmobile for example. Then it suffers from issues such as a low frame that makes 50/50 challenges difficult to win into the bargain as well.

Overall, this is a car that was marketed as the second coming of the Batmobile. Though, instead what was received was a slightly better version of the paladin. So if that’s something you’re interested in, great. , you may want to just stick to the dominus or the Batmobile.

Pros

  • The long body makes it great at aerial duels and dribbles
  • Good at flicks
  • Suited for solo and freestyle

Cons

  • Not as good at goalkeeping as similar cars
  • The low frame makes it easy to lose 50/50 challenges.

 

About The Author

Marc Hammes

Marc Hammes

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