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How To Win More Duels In CS2 (CSGO)? [Tips And Tricks]

Understanding the different types of peeks and ways to hold angles will increase your success rate when dueling in CS2 (CSGO).

Updated on Dec 06, 2023
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How To Win More Duels In CS2 (CSGO)? [Tips And Tricks]

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Improving Your Aim

In CS2 (CSGO) or any other first-person shooter game, the words “aim” and “duel” go hand-in-hand. Having good aim is an obvious answer to the question of how to win more aim duels, but I’ll give you some valuable tips to improve your aim.

Crosshair Placement

The most essential tip to elevate your aim in CS2 (CSGO) is placing your crosshair correctly. You want to ensure that your crosshair is always placed around the head level so that when you encounter an enemy, your crosshair is already aimed around their head.

Having your crosshair aimed close to head level minimizes the mouse movement you have to make, giving you a significant advantage in the gunfight. To improve your crosshair placement, you must understand the different elevations and positions of all the competitive maps in CS2 (CSGO).

You can also practice crosshair placement on aim training workshop maps like Aim Botz.


Aim Botz Workshop Map

Pre-Aiming Angles

The second tip for improving your aim is pre-aiming common angles. In every CS2 (CSGO) map, there are strong positions where enemy players can hold from. Though these positions work very well, they are often overused, making predicting them very easy.

When clearing angles, you want to train your muscle memory to pre-emptively aim your crosshair where the enemy player could be. So, once you swing out, your crosshair will already be aimed at the position, and the only thing you need to do is shoot accurately.


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Understanding The Different Types Of Peeks

In a duel, someone will always be the peeker, so there’s a 50% chance it will be you. I think it’s crucial to understand the three main types of peeking methods in CS2 (CSGO). These peeks can be used in different situations and give you a massive advantage in a duel if appropriately used. (This excludes the regular peek)

Jiggle Peek

The jiggle peek is a technique to collect information on your enemy’s positions, often used when you are going to a bomb site and have no information at all. The idea is to stand behind cover, and slightly peek, exposing as little of your body as possible, as if you are jiggling.

Doing these few movement patterns can help you bait out enemy shots, mainly if they use an AWP. Once an enemy has tried shooting at you, you will have a very good idea of where the enemy is playing, which can help you prepare for the duel. Once you’ve collected the information, you can pre-aim your crosshair and follow up with a wide peek.


Jiggle Peek

Jiggle peeking will take practice, as high-level players like Global Elite ones with fast reaction time and good game sense can quickly punish you if you expose too much of your body when jiggling.

Wide Peek

The next type of peek is a wide peek, also known as a wide swing. The wide peek is popularly used by entry fraggers, where the idea of the method is pretty simple.

The idea of a wide swing is to swing wide around a corner, often throwing off an enemy player’s aim. They have to quickly adjust their crosshair by tracking your running player model sideways while you have time to move your crosshair onto their head. The best part is that you can stop your swing any time you feel like it, making it hard for an enemy to predict when you will stop and fire.

The concept is simple, but you need fast aim adjustment and high confidence. But once you do, it feels absolutely amazing to swing wide and delete someone, and it will tilt the victim, inflicting mental damage.

Crouch Peek

Though it is the least-popular type of peek, the crouch peek is my personal favorite. If you are confident in your CS2 (CSGO) headshot abilities, I highly recommend this peek, as you will need it to pull off crouch peeks.

As someone holding an angle, your crosshair will always be positioned at head level. It’s how you’re supposed to play the game. But what happens when someone crouches and peeks at you? You must spend time moving your crosshair downward, but if the peeker is a good player, your head will be taken off before your crosshair has been adjusted.

So, the crouch peek is highly effective for peeking close angles. Since the enemy is holding close, the distance to move their crosshair downward is further than it would be if they were holding an angle from far away. However, I don’t think crouch peeks are effective in low ranks because no one is aiming at the head.


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Holding Angles Correctly

If you’re not the one peeking, then you’re the one holding an angle in an aim duel. Here are some tips to effectively hold angles, especially on the CT side.

Don’t Be Too Predictable

No matter what rank you’re playing in, you are playing against real humans. If something bad keeps happening to them, they are bound to learn and prevent themselves from making the same mistake again.

If you’ve found success from holding the same angle multiple times in the same game, making the same play becomes too predictable, and your enemies will prefire the angle, dump grenades and Molotovs, or call for backup to gang up on you.

Make sure you have different plays and angles up your sleeve so you don’t need to rely on one or two plays every game. Of course, you can reuse plays when you get into a new game with different players.

Holding Off-Angles

A common angle is a position that players usually hold from. There’s a reason why these angles are common, and that’s because they are powerful. However, the downside is it becomes predictable.

Holding an “off-angle” is when you choose a common angle and move slightly away from it, sometimes standing on the opposite side of where you usually hold it. When an enemy swings to check this angle, you will have a considerable advantage and catch them by surprise since you’re not actually standing on that common angle.


Off-Angle Example On Inferno

Usually, holding an off-angle will leave you pretty exposed and far away from cover, so you are likely good for one kill but might get traded off if a second player comes to peek you. So, you should only play an off-angle if you have a man advantage or feel like you are up against only one player for the time being.

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