Best Rocket League Input Buffer (Settings)
What is an Input Buffer?
We've all been there, wanting to enjoy a peaceful time gaming but all of a sudden, you find a try hard opponent who is just impossible to beat! You know you're doing all that you can to beat this guy with your skills, but nothing seems to work. This is because your opponent has a particularly low input buffer between them making a move and the move being implemented in the game.
This is very popular in fighting games as well as games such as Rocket League, where you have to be quick in making your next move. Input buffer or input lag can be optimized based on the input buffer setting that you can try out in your game, in this case Rocket League.
Can you Improve Input Buffer?
Yes! You can definitely fix or rather improve the input buffer in your games. Each game comes it with own set of settings that can dramatically improve the input buffer in your game. Keep in mind that if these settings are not improving your gameplay, it is usually because you have an outdated monitor which cannot keep up with the frames, or you need a direct fiber connection (LAN), rather than connecting to your wireless WIFI. If you’re on a budget, you shouldn’t worry too much as some of the rarest cosmetic items in Rocket League cost more than a good monitor that will do the job perfectly!
There are three types of input buffer settings in Rocket League, Legacy (Default), Sim Time Scaling (STS) and Continuous Sim Time Scaling (CSTS) which can improve your Input Buffer in Rocket League, so that you can play to your fullest potential!
Input Buffer Setting: Legacy Setting
This is the Default option in your Rocket League games, which you will have to change in your settings menu.
Input Buffer STS Setting: Sim Time Scaling
STS (Sim Time Scaling) - This allows the game server to instruct your client to speed up or slow down an input stream.
Input Buffer CSTS Setting: Continuous Sim Time Scaling
CSTS (Continuous Sim Time Scaling) - A more aggressive version of STS. It uses a continuous feedback loop to increase game speed. Both STS and CSTS are good strategies for latency mitigation. These may be more effective for players with connectivity issues (Spotty Wifi, etc.).
CSTS is by far the best input buffer setting in Rocket League which will guarantee to improve your gaming experience tenfold.
Hope you enjoyed this article, for more articles like this one make sure you check out our article on how to fix packet loss in Rocket League.