When looking at the rank distribution in Rainbow Six: Siege for the current season, you'll find that the average rank falls around the 2500 mark, which is in the Silver category. Players' ranks then spread out on either side of this average based on their game performance.
Although we have an image showing the general trend of rank distribution, the table we've created reflects the latest percentages more accurately for the current season. This table provides a clearer view of where players stand in the ranking system.
Rank | Number Of Players | Percentage |
Copper | 3750 | 2.5% |
Bronze | 15150 | 10.1% |
Silver | 41100 | 27.4% |
Gold | 58200 | 38.8% |
Platinum | 29250 | 19.5% |
Diamond | 2250 | 1.5% |
Champion | 150 | 0.1% |
As you can see, the data consistently shows that the vast majority of the player base is clustered around the Silver I to Gold III range. Only 0.1% of the entire player base can boast having the highest rank in RB6, and for the current season, this is just 150 players.
Factors affecting the Ranked Distribution
Match Outcomes
The most crucial factor is whether you win or lose your matches. If a player wins more games than they lose, their MMR is likely to go up; simple stuff.
This system creates a balance in the game's ranking. Players who often lose might stay in lower ranks like Copper, while those who frequently win can reach higher ranks, including the prestigious Champion level.
MMR in Circulation
Sometimes, the amount of MMR in circulation can cause rank inflation. For example, imagine only 10 players in the game. The lowest performer hits 0 MMR, the bottom of the ranked distribution.
And well, you can clearly see this in recent data! Most players are ranked around Gold, which is higher than the expected average rank of Silver. This shift suggests an overall increase in the average player rank due to the dynamics of MMR circulation.
Abandons/Vote-Kicks/Rage-quits
When players abandon matches, get vote-kicked, or go AFK (Away From Keyboard), it counts as a loss.
If a team with fewer players (due to abandons or kicks) wins, the MMR shift in that match is negative. This means six players (from the losing team) lose MMR, while only four players (from the winning but handicapped team) gain MMR.
Such scenarios contribute to the dynamic nature of rank distribution, where not just wins and losses, but also player behavior and in-game events, play a significant role in shaping the ranks.