The scythe is an elegant weapon, with smooth movements and a predilection for dodge reading tactics. The excellent array of scythe attacks shine in aerial situations and present a major threat to any player stuck in offstage.Boasting an intense and powerful combo potential but lacking in defensive options, it’s a great fit for any player that likes a fast and methodical playstyle.
Check out the best legends with scythe
How to Play Scythe: Tips and Tricks
Neutral game
Gaining the advantage is your primary objective during the neutral game. Scythe is an excellent weapon to achieve advantage over the enemy. The weapon has strong aerial capabilities, with a grappling attack that moves the opponent away from you.
Play around dodge reads to maximize the damage done. Scythe can easily 0 to 100 an opponent, and your primary focus should be to throw the enemy offstage and put him in a dangerous situation. Playing grounded can also be done: use sLights or dLight to catch the enemy and dodge read into a quick combo.
Offstage Game
Offstage can be an opportunity. The scythe has a great variety of attacks that can reverse your situation quite easily and turn a dangerous situation into a quick kill.
Use the dAir to juggle the enemy around and play around the high push factor of the scythe to keep the enemy at bay while floating through the air. The recovery can also be quite useful. Use it when far away from the stage or on an enemy wall hugging to gain the advantage.
Edgeguarding
Edgeguarding with the scythe is a matter of timing. Plating floaty is suggested, as the nAir or the dAir are great at sending an opponent flying.
Read the enemy movements. Your approach should be related to the position of the opponents.
The Scythe Moveset
BRAWLHALLA COMBOS MEANING | ||
---|---|---|
Light Attacks | Neutral Light | nLight |
Side Light | sLight | |
Down Light | dLight | |
Air Attacks | Neutral Air | nAir |
Side Air | sAir | |
Down Air | dAir | |
Signature Attacks (Heavy on the ground) | Neutral Signature | nSig |
Side Signature | sSig | |
Down Signature | dSig | |
Recovery | Heavy in the air | Rec |
Ground Pound | Down Heavy while in the air | GP |
Gravity Cancel | Press Dodge while in the air | GC |
Ending | The next attacks start closer to the end | e |
nLight
Scythe’s setup for aerial combos. Has no active input, and has fixed force
sLight
Has active input. Scythe’s standard opener, has fixed force with no input, while it throws people further with input.
DLight
Longest light move on Scythe. Has active input, pushes people further away. No input, it does a reversal.
nAir
Diagonal upwards grab, has active input. You can choose the direction you want to throw your enemy at (left or right). Very low force, so it’s not useful by itself.
sAir
sAir is one of the main kill moves for Scythe players. It’s a good string finisher, or to edgeguard
dAir
Same as nAir, scythe’s dAir is a diagonal grab but downwards. You can choose the direction you want to throw your enemy at (left or right). Medium to high force, can put pressure in edgeguarding or offstage positions, or used to bounce the enemy on the wall.
Ground Pound
Scythe’s GP is its weakest move. Decent kill potential, but its slow falling speed and its narrow hitbox make it very situational.
Recovery
Scythe’s recovery is one of the worst ones. Low range, small hitbox, and very punishable if the enemy doesn’t get caught in it. Use it carefully.
Best Brawlhalla Scythe combos and strings
sLight>dLight
Good opener on scythe while the opponent is at 0 damage. Both attacks need to be the active inputs ones.
sLight>mLight
Standard opener for strings, after the nLight you wait and see how the opponent reacts, and then punish them later in the game.
nLight>nAir
Scythe’s main way to get people off the ground. You can then follow up with different strings.
EXTENSIONS
Scythe’s biggest strength is its capacity to snowball an engagement. For example, after hitting a sLight>nAir, you can easily follow up with a nAir>sAir>Chase dodge dAir.
OTHER GOOD SCYTHE COMBOS AND STRINGS |
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Neutral Light > Neutral Air > Side Air > Gravity Cancel > Down Light |
Side Light > Neutral Light > Jump > Neutral Air > Recovery |
Neutral Light > Neutral Air > Jump > Side Air > Neutral Air > Jump > Side Air > Gravity Cancel > (Legend)(weapon)Side Sig/Heavy |
Side Light > Neutral Light > Neutral Air > Recovery > Down Air |
Side Light > Jump > Down Air > Neutral Air > Down Light > Side Light > Jump > Down Air |
Neutral Light > Neutral Air > Side Air > Neutral Air > Side Air |
Side Light > Jump > Gravity Cancel > Side Light > Recovery > Down Air > Ground Pound > Down Air |
Side Light > Neutral Light > Jump > Neutral Air > Side Air |
Neutral Light > Side Air > Chase-dodge-forward > Down Air > Ground Pound |
Side Light > (Read) Spot-dodge > Jump > Chase-dodge-forward > (Pivot) > Neutral Air > (Pivot) |
Down Light > Side Light > Neutral Light > Jump > Neutral Air > Recovery |
Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light |
Down Air > Gravity Cancel > Down Light > Chase-dodge-forward > Down Air |
Side Light > Down Light > Jump > Down Air > Neutral Air |
Down Air > Neutral Air > Down Light > Neutral Light > (Legend) Neutral (weapon) Sig/Heavy |
Neutral Light > Jump > Neutral Air > Jump > Side Air > Gravity Cancel > Down Light > Chase-dodge-forward > Down Air > Ground Pound > (Pivot) > Down Air |
Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light |
Down Light > Jump > Chase-dodge-forward > (Read) Spot-dodge > (Pivot) > Neutral Air > Down Light |
Neutral Light > (Legend) Neutral (weapon) Sig/Heavy |
Side Light > (Legend) Neutral (weapon) Sig/Heavy |
If you are new to the game and have trouble remembering the controls, here is an infographic for both controller and keyboard:
Scythe Tactics
With scythe you can string any move into almost any other move. You have a punish against any type of dodgers, so once you learned your combos you can focus on dodge reading the enemy, and punishing accordingly. Your kills from scythe come mainly from the signature attacks of your character, but you can also gimp your opponent to death offstage, or with sAirs and recoveries.
Check out these legends with scythe:
- Best Mirage Combos and Strings with Scythe in Brawlhalla
- Best Nix Combos and Strings with Scythe in Brawlhalla
- Best Artemis Combos and Strings with Scythe in Brawlhalla
- Best Mordex Combos and Strings with Scythe in Brawlhalla
- Best Jiro Combos and Strings with Scythe in Brawlhalla
- Best Fait Combos and Strings with Scythe in Brawlhalla
- Best Volkov Combos and Strings with Scythe in Brawlhalla
- Best Munin Combos and Strings with Scythe in Brawlhalla
Scythe’s kit lends itself to players who like to carefully watch patterns in their opponents, and adapt to the situation. If you like to predict your opponent and want to play a difficult but fun weapon, scythe is for you.