
Fait the star witch is a powerful legend, with an excellent set of sigs and a great duo of weapons. Her orb and scythe provide interesting gameplay options, and her sigs shine in the hands of experienced and inexperienced players alike.
If you want to know specific combos about Fait weapons, check out our orb combos and strings and scythe combos and strings guide.
Fait stats and best stance

Fait stats focus on strength and speed. The speed is great for her weapons, although having 4 defense is scary. Her best stance is probably defense.
Fait special tactics
Neutral game
Fait is an amazing character, with an incredible range of attacks that can dispose quickly of any opponent.

You can either gain the advantage using the quick and short scythe gimps or through hard hitting with the orb. Look for openings to use your sigs or bait an enemy into it,as the high damage will definitely help you in finding a knockout.
Offstage Game
Playing offstage can be done with the scythe or the orb, as both weapons are great at fighting while floating in the air. Use the scythe to bait an enemy into a grab and eventually a gimp that can knockout.

The orb can be used as a forceful alternative, throwing the enemy around with high force attacks and the awesome gp.
Edgeguarding
Fait sigs shine when in an edgeguarding situation. She has a strong array of moves that pretty much cover every kind of approach the enemy can do.

Bait the enemy into a strong sig to guarantee you a kill. Use the scythe to catch slippery enemies and gimp them to death. The orb can also be useful, as the weapon has a strong force factor in many attacks and can easily knock out an offstage enemy.
About the Fait combos
In this article we will refer to Brawlhalla’s standard vocabulary to teach you about the combos, you can find the meaning of each term here:

BRAWLHALLA COMBOS MEANING | ||
---|---|---|
Light Attacks | Neutral Light | nLight |
Side Light | sLight | |
Down Light | dLight | |
Air Attacks | Neutral Air | nAir |
Side Air | sAir | |
Down Air | dAir | |
Signature Attacks (Heavy on the ground) | Neutral Signature | nSig |
Side Signature | sSig | |
Down Signature | dSig | |
Recovery | Heavy in the air | Rec |
Ground Pound | Down Heavy while in the air | GP |
Gravity Cancel | Press Dodge while in the air | GC |
Ending | The next attacks start closer to the end | e |
Fait Best Combos, Strings and Signature Moves
Not happy with Fait but like his weapons?
Check out:
Fait Signature Moves and special tactics
Orb nSig
Fait touches her orb in a rotating motion and then leaps in the air and hits upwards with her orb with an arched motion. The enemy will then be thrown upwards and slightly diagonal. Useful in many scenarios, including edgeguarding and catching a floaty enemy.
Orb sSig
Fait casts star shaped magical energy and rides it. If an enemy is hit she will follow up with a roundhouse kick that throws the opponent horizontally and slightly diagonally (this move has active input). An useful sig that can be used on grounded enemies or to catch slippery enemies that like to dodge sideways.
Orb dSig
Fait swings her orb to draw streaks of magical energy in a star shape. If an enemy is hit she will wrap it in the star and follow up with a punch that will smack the opponent horizontally (or upwards, this move has active input). Fast and short ranged should be reserved to catch an enemy that likes to get nice and close.
Scythe nSig
Fait charges a magical star and slams it on the ground. the resulting puddle of magical energy will then travel upwards as a magic dart. If the sig is released immediately there will be just one magic arrow; if it's held the magical energy will instead split in three magical darts. Its use can be rather limited but the range is not to be underestimated.
Scythe sSig
Fait charges up on the tip of her scythe and prepares to shoot. virtually identical to the nSig but horizontal. If the sig is held the result will be a long ranged and straight magical dart, but if released immediately she will shoot three close small magical star shaped bullets. Useful when fighting grounded opponents, this sig is fast and hits hard.
Scythe dSig
Fait shrouds herself in magical energy with her scythe and then teleports horizontally in a spot marked by a small star. During the teleport she strikes around her and hits everything in her path. The usefulness is rather limited, but can be handy to kill grounded opponents.
Best Fait Orb combos and strings
The orb is a string based, medium range weapon.It has great aerial juggle capabilities like scythe and gauntlets, while also having a recovery that can make you travel great diagonal distance. This combination makes them one of the best edgeguarding weapons.
sLight > nSig
Variation of the standard orb opening. Useful for killing upwards.
sLight > dLight > gc > nSig
Short combo that can give you the edge on an injured opponent. Will kill easily with the upwards smack.
dSig
A very strong edgeguarding tactic, can catch players trying to return to stage.
OTHER GOOD ORB COMBOS AND STRINGS |
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Side Light > Down Light > Neutral Air > Recovery |
Side Light > Side Air |
Side Light > Down Light > Jump > Neutral Air > Gravity Cancel > Down Light > Jump > Neutral Air > Recovery |
Side Light > Down Light > Jump > Side Air |
Down Light > Neutral Air > Recovery |
Side Light > Jump > Side Air |
Side Light > Down Light > Jump > Neutral Air > (Read) Dodge-down > (Read) Dodge-out > Gravity Cancel > Side Light > Side Air |
Down Light > Gravity Cancel > Neutral Light |
Side Light > Side Air > (Read) Dodge-down > Chase-dodge-forward > Down Air > Side Air |
Side Light > Side Air > Chase-dodge-forward > Down Air > Side Air > (Read) Jump > (Wait) > Side Air |
Side Light > Down Light > Jump > Side Air > Chase-dodge-forward > Down Air |
Side Light > Down Light > Neutral Air > Side Air > Down Air > Ground Pound |
Side Light > Down Light > Gravity Cancel > (Legend) Neutral (weapon) Sig/Heavy |
Down Air > (Land) > Chase-dodge-forward > Neutral Light |
Down Light > Gravity Cancel > Side Light > Neutral Air |
Side Light > (Legend) Neutral (weapon) Sig/Heavy |
Side Light > Down Light > Jump > Neutral Air > Jump > Side Air > Chase-dodge-forward > Down Air |
Side Light > Down Air > (Pivot) > Side Air |
Jump-dash > Down Air > Chase-dodge-forward > Neutral Air > Recovery |
Side Light > Down Light > Neutral Air > Gravity Cancel > Down Light > Neutral Air > Recovery |
Check out these other legends with orb:
- Best Dusk Combos and Strings with Orb in Brawlhalla
- Best Petra Combos and Strings with Orb in Brawlhalla
- Best Thor Combos and Strings with Orb in Brawlhalla
- Best Reno Combos and Strings with Orb in Brawlhalla
Best Fait Scythe combos and strings
The Scythe is a great offensive weapon, capable of knocking out quickly using gimps and combos. Quick, snappy and dodge read focused, it’s one of the best weapons for low damage knockouts.
sLight > nSig
Bread and butter combo that will throw the opponent upwards with force. Can be used on grounded opponents.
sLight > dLight > sSig
Devastatingly quick combo that will push an enemy horizontally and then throw him with force using the sSig. Clean and quick, can be used to kill an enemy after pushing him towards the edge.
nLight > nSig
Variation of the first combo, mix and match to the two to deal with grounded enemies.
OTHER GOOD SCYTHE COMBOS AND STRINGS |
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Neutral Light > Neutral Air > Side Air > Gravity Cancel > Down Light |
Side Light > Neutral Light > Jump > Neutral Air > Recovery |
Neutral Light > Neutral Air > Jump > Side Air > Neutral Air > Jump > Side Air > Gravity Cancel > (Legend)(weapon)Side Sig/Heavy |
Side Light > Neutral Light > Neutral Air > Recovery > Down Air |
Side Light > Jump > Down Air > Neutral Air > Down Light > Side Light > Jump > Down Air |
Neutral Light > Neutral Air > Side Air > Neutral Air > Side Air |
Side Light > Jump > Gravity Cancel > Side Light > Recovery > Down Air > Ground Pound > Down Air |
Side Light > Neutral Light > Jump > Neutral Air > Side Air |
Neutral Light > Side Air > Chase-dodge-forward > Down Air > Ground Pound |
Side Light > (Read) Spot-dodge > Jump > Chase-dodge-forward > (Pivot) > Neutral Air > (Pivot) |
Down Light > Side Light > Neutral Light > Jump > Neutral Air > Recovery |
Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light |
Down Air > Gravity Cancel > Down Light > Chase-dodge-forward > Down Air |
Side Light > Down Light > Jump > Down Air > Neutral Air |
Down Air > Neutral Air > Down Light > Neutral Light > (Legend) Neutral (weapon) Sig/Heavy |
Neutral Light > Jump > Neutral Air > Jump > Side Air > Gravity Cancel > Down Light > Chase-dodge-forward > Down Air > Ground Pound > (Pivot) > Down Air |
Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light |
Down Light > Jump > Chase-dodge-forward > (Read) Spot-dodge > (Pivot) > Neutral Air > Down Light |
Neutral Light > (Legend) Neutral (weapon) Sig/Heavy |
Side Light > (Legend) Neutral (weapon) Sig/Heavy |
Check out these other legends with scythe:
- Best Mirage Combos and Strings with Scythe in Brawlhalla
- Best Artemis Combos and Strings with Scythe in Brawlhalla
- Best Mordex Combos and Strings with Scythe in Brawlhalla
- Best Jiro Combos and Strings with Scythe in Brawlhalla
- Best Nix Combos and Strings with Scythe in Brawlhalla
- Best Volkov Combos and Strings with Scythe in Brawlhalla
- Best Munin Combos and Strings with Scythe in Brawlhalla
Fait is a great legend with a unique moveset and an incredible array of sigs, making her a force to be reckoned with.