Since she was a child Artemis was fascinated by the cosmos. Having now awakened powers related to the will of the universe she seeks to hunt Orion, while participating in the everlasting tournament.
If you want to know specific combos about Artemis weapons, check out our rocket lance combos and strings and scythe combos and strings guide.
Artemis stats and best stance
Artemis stats are quite balanced, except for the high speed stat, sitting at 8. A slightly less than average defense is present, sitting at 4. Best stance is defense.
Artemis special tactics
Neutral game
Artemis has a powerful rocket lance that can create opportunities easily. The weapon is long and has great force. This allows for a safeish approach, using short combos in conjunction with signatures to gain an advantage.
Use the sAir or the sLight to catch enemies and play around your range. The scythe can be used as a quicker and more elegant approach. Play around short aerial combos to throw the opponent offstage, using the dAir.
Offstage Game
Playing offstage is a matter of using the floaty playstyle optimally. Artemis weapons allow for a strong and threatening offstage. The rocket lance allows for safe aerial combat thanks to the sAir and the recovery.
The scythe can be used similarly.Play around the sAir and the dAir to grab the enemy and throw it away from the stage. Use the light attacks and the recovery to reverse your situation. Using the gravity cancel for starting combos can be done, but be wary of risky plays when away from the stage.
Edgeguarding
Artemis has strong edgeguarding capabilities. Play around the scythe and dodge read the enemy into a short combo.
Try to throw the enemy offstage using you down air or your recovery, then use the groundpound or another recovery for the kill. The rocket lance can be used similarly, although with much more throwing force. Catch the enemy using a side air or the groundpound.
About the Artemis combos
In this article we will refer to Brawlhalla’s standard vocabulary to teach you about the combos, you can find the meaning of each term here:
BRAWLHALLA COMBOS MEANING | ||
---|---|---|
Light Attacks | Neutral Light | nLight |
Side Light | sLight | |
Down Light | dLight | |
Air Attacks | Neutral Air | nAir |
Side Air | sAir | |
Down Air | dAir | |
Signature Attacks (Heavy on the ground) | Neutral Signature | nSig |
Side Signature | sSig | |
Down Signature | dSig | |
Recovery | Heavy in the air | Rec |
Ground Pound | Down Heavy while in the air | GP |
Gravity Cancel | Press Dodge while in the air | GC |
Ending | The next attacks start closer to the end | e |
Artemis Best Combos, Strings and Signature Moves
Not happy with Artemis but like her weapons?
Check out:
Artemis Signature Moves and special tactics
Rocket Lance nSig
Artemis generates a sphere of dark energy, and after a short delay throws it diagonally upwards. If an enemy is hit by the sphere she will then follow up with an upward trust of the lance. Useful in edgeguarding situations but hard to hit. Use it sparsely or guarantee the hit with a short combo or a dodge read.
Rocket Lance sSig
Artemis conveys dark energy on the ass of her rocket lance and rushes forward. Any enemy hit will be thrown horizontally with high force. Bread and butter signature, useful on grounded enemies or inserted in a combo.
Rocket Lance dSig
Artemis starts floating and then sprays the area under her with dark energy hitting any enemy under her. Especially useful in edgeguarding situations, the large area of effect will hit any enemy caught returning to stage.
Scythe nSig
Artemis jumps and then swings her scythe upwards. If an opponent is hit he will be thrown diagonally upwards. Useful in small combos or coupled with some dodge reading.
Scythe sSig
Artemis swings her scythe laterally. If an enemy is hit she will then proceed to lift them upwards and shoot the opponent with a dark energy ray from her face. The resulting hit will throw the opponent diagonally upwards. Useful with grounded enemies and used in short combos.
Scythe dSig
Artemis starts floating and then releases a slow moving energy sphere that will gravitate downwards. If an enemy is hit she will then proceed to strike them and send the opponent flying horizontally. Can be used in edgeguarding situations, but be wary of the slow speed of the sphere.
Best Artemis Rocket Lance combos and strings
The rocket lance is a weapon with important aerial capabilities, mostly due to the huge air time and long attacks with a powerful force factor.
dAir > sLight > dSig
Start from aerial and use a quick position manipulation combo to move the enemy as far away as possible before releasing a devastating down signature.
dAir > sLight > nSig
Variation of the first combo. WIll throw the enemy upwards.
dLight > sSig
Quick combo that uses the down light to stabilize an enemy before slamming the side signature into them. Must be used on grounded enemies.
OTHER GOOD ROCKET LANCE COMBOS AND STRINGS |
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Side Light > Jump > Side Air |
Side Light > Jump > Neutral Air |
Side Light > Jump > Side Air > Chase-dodge-forward > Down Air > Side Air |
Neutral Light > Neutral Light > Neutral Light > Neutral Light (only for Pros) |
Side Light > Jump > Neutral Air > Jump > Neutral Air |
Side Light > Jump > Down Air > Side Light > Jump > Side Air |
Side Light > Down Air |
Down Air > Neutral Light > Side Light > Jump > Side Air |
Side Light > Jump > Down Air |
Neutral Light > Dash-forward > Down Light > Neutral Light > Jump > Side Air > Dash-forward > Down Air > Side Air |
Down Air > Side Light |
Side Light > Jump > Neutral Air > Jump > Down Air |
Side Light > Jump > Neutral Air > Jump > Side Air |
Down Light > Neutral Light > Chase-dodge-forward > Down Light > Neutral Light > Side Light > Jump > Side Air > Chase-dodge-forward > Down Air > (Land on platform) |
Neutral Air > Neutral Air > Neutral Air > Neutral Air > Recovery |
Neutral Ligh > Neutral Light |
Neutral Light > Chase-dodge-forward > Down Light |
Side Light > Jump > Neutral Air > Recovery |
Side Light > Recovery |
Side Light > Jump > Down Air > Side Light > Jump > Down Air > Side Air > Jump > Side Air > Jump > Side Air |
Check out these other legends with rocket lance:
- Best Orion Combos and Strings with rocket lance in Brawlhalla
- Best Lord Vraxx Combos and Strings with rocket lance in Brawlhalla
- Best Scarlet Combos and Strings with rocket lance in Brawlhalla
- Best Sir Roland Combos and Strings with rocket lance in Brawlhalla
- Best Ulgrim Combos and Strings with rocket lance in Brawlhalla
- Best Vector Combos and Strings with rocket lance in Brawlhalla
Best Artemis Scythe combos and strings
The Scythe is a great offensive weapon, capable of knocking out quickly using gimps and combos. Quick, snappy and dodge read focused, it’s one of the best weapons for low damage knockouts.
sLight > dLight > nSig
Bread and butter scythe combo that will throw the enemy upwards.
sLight > nLight > nSig
Variation of the first combo that includes a neutral light for gimping purposes.
sLight > sSig
Quick combo that integrates a side light with a side signature, useful for throwing the enemy horizontally.
OTHER GOOD SCYTHE COMBOS AND STRINGS |
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Neutral Light > Neutral Air > Side Air > Gravity Cancel > Down Light |
Side Light > Neutral Light > Jump > Neutral Air > Recovery |
Neutral Light > Neutral Air > Jump > Side Air > Neutral Air > Jump > Side Air > Gravity Cancel > (Legend)(weapon)Side Sig/Heavy |
Side Light > Neutral Light > Neutral Air > Recovery > Down Air |
Side Light > Jump > Down Air > Neutral Air > Down Light > Side Light > Jump > Down Air |
Neutral Light > Neutral Air > Side Air > Neutral Air > Side Air |
Side Light > Jump > Gravity Cancel > Side Light > Recovery > Down Air > Ground Pound > Down Air |
Side Light > Neutral Light > Jump > Neutral Air > Side Air |
Neutral Light > Side Air > Chase-dodge-forward > Down Air > Ground Pound |
Side Light > (Read) Spot-dodge > Jump > Chase-dodge-forward > (Pivot) > Neutral Air > (Pivot) |
Down Light > Side Light > Neutral Light > Jump > Neutral Air > Recovery |
Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light |
Down Air > Gravity Cancel > Down Light > Chase-dodge-forward > Down Air |
Side Light > Down Light > Jump > Down Air > Neutral Air |
Down Air > Neutral Air > Down Light > Neutral Light > (Legend) Neutral (weapon) Sig/Heavy |
Neutral Light > Jump > Neutral Air > Jump > Side Air > Gravity Cancel > Down Light > Chase-dodge-forward > Down Air > Ground Pound > (Pivot) > Down Air |
Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light |
Down Light > Jump > Chase-dodge-forward > (Read) Spot-dodge > (Pivot) > Neutral Air > Down Light |
Neutral Light > (Legend) Neutral (weapon) Sig/Heavy |
Side Light > (Legend) Neutral (weapon) Sig/Heavy |
Check out these other legends with scythe:
- Best Mirage Combos and Strings with Scythe in Brawlhalla
- Best Volkov Combos and Strings with Scythe in Brawlhalla
- Best Mordex Combos and Strings with Scythe in Brawlhalla
- Best Jiro Combos and Strings with Scythe in Brawlhalla
- Best Nix Combos and Strings with Scythe in Brawlhalla
- Best Fait Combos and Strings with Scythe in Brawlhalla
- Best Munin Combos and Strings with Scythe in Brawlhalla
Artemis is a fun legend with great aerial capabilities and powerful signatures.