Best Artemis combos, strings, and combat tactics in Brawlhalla

Discover the best combos and strings for Artemis and learn how to really take advantage of her Rocket Lance and Scythe.
Best Artemis combos, strings, and combat tactics in Brawlhalla




Since she was a child Artemis was fascinated by the cosmos. Having now awakened powers related to the will of the universe she seeks to hunt Orion, while participating in the everlasting tournament.

If you want to know specific combos about Artemis weapons, check out our rocket lance combos and strings and scythe combos and strings guide.

Artemis stats and best stance

Artemis stats and best stance

Artemis stats are quite balanced, except for the high speed stat, sitting at 8. A slightly less than average defense is present, sitting at 4. Best stance is defense.

Artemis special tactics 

Neutral game

Artemis has a powerful rocket lance that can create opportunities easily. The weapon is long and has great force. This allows for a safeish approach, using short combos in conjunction with signatures to gain an advantage.

Artemis neutral game brawlhalla

Use the sAir or the sLight to catch enemies and play around your range. The scythe can be used as a quicker and more elegant approach. Play around short aerial combos to throw the opponent offstage, using the dAir.

Offstage Game

Playing offstage is a matter of using the floaty playstyle optimally. Artemis weapons allow for a strong and threatening offstage. The rocket lance allows for safe aerial combat thanks to the sAir and the recovery.

The scythe can be used similarly.Play around the sAir and the dAir to grab the enemy and throw it away from the stage. Use the light attacks and the recovery to reverse your situation. Using the gravity cancel for starting combos can be done, but be wary of risky plays when away from the stage.

Edgeguarding

Artemis has strong edgeguarding capabilities. Play around the scythe and dodge read the enemy into a short combo.

Artemis edgeguarding brawlhalla

Try to throw the enemy offstage using you down air or your recovery, then use the groundpound or another recovery for the kill. The rocket lance can be used similarly, although with much more throwing force. Catch the enemy using a side air or the groundpound.

About the Artemis combos

In this article we will refer to Brawlhalla’s standard vocabulary to teach you about the combos, you can find the meaning of each term here:

Brawlhalla controls infographic
BRAWLHALLA COMBOS MEANING
Light AttacksNeutral LightnLight
Side LightsLight
Down LightdLight
Air AttacksNeutral AirnAir
Side AirsAir
Down AirdAir
Signature Attacks (Heavy on the ground)Neutral SignaturenSig
Side SignaturesSig
Down SignaturedSig
RecoveryHeavy in the airRec
Ground PoundDown Heavy while in the airGP
Gravity CancelPress Dodge while in the airGC
EndingThe next attacks start closer to the ende


Artemis Best Combos, Strings and Signature Moves

Not happy with Artemis but like her weapons? 

Check out:

Artemis Signature Moves and special tactics

Rocket Lance nSig

Artemis generates a sphere of dark energy, and after a short delay throws it diagonally upwards. If an enemy is hit by the sphere she will then follow up with an upward trust of the lance. Useful in edgeguarding situations but hard to hit. Use it sparsely or guarantee the hit with a short combo or a dodge read.

Rocket Lance sSig

Artemis conveys dark energy on the butt of her rocket lance and rushes forward. Any enemy hit will be thrown horizontally with high force. Bread and butter signature, useful on grounded enemies or inserted in a combo.

Rocket Lance dSig

Artemis starts floating and then sprays the area under her with dark energy hitting any enemy under her. Especially useful in edgeguarding situations, the large area of effect will hit any enemy caught returning to stage.

Scythe nSig

Artemis jumps and then swings her scythe upwards. If an opponent is hit he will be thrown diagonally upwards. Useful in small combos or coupled with some dodge reading. 

Scythe sSig

Artemis swings her scythe laterally. If an enemy is hit she will then proceed to lift them upwards and shoot the opponent with a dark energy ray from her face. The resulting hit will throw the opponent diagonally upwards. Useful with grounded enemies and used in short combos.

Scythe dSig

Artemis starts floating and then releases a slow moving energy sphere that will gravitate downwards. If an enemy is hit she will then proceed to strike them and send the opponent flying horizontally. Can be used in edgeguarding situations, but be wary of the slow speed of the sphere.

Best Artemis Rocket Lance combos and strings

The rocket lance is a weapon with important aerial capabilities, mostly due to the huge air time and long attacks with a powerful force factor.

dAir > sLight > dSig

Start from aerial and use a quick position manipulation combo to move the enemy as far away as possible before releasing a devastating down signature. 

dAir > sLight > nSig

Variation of the first combo. WIll throw the enemy upwards.

dLight > sSig

Quick combo that uses the down light to stabilize an enemy before slamming the side signature into them. Must be used on grounded enemies.

OTHER GOOD ROCKET LANCE COMBOS AND STRINGS
Side Light > Jump > Side Air
Side Light > Jump > Neutral Air
Side Light > Jump > Side Air > Chase-dodge-forward > Down Air > Side Air
Neutral Light > Neutral Light > Neutral Light > Neutral Light (only for Pros)
Side Light > Jump > Neutral Air > Jump > Neutral Air
Side Light > Jump > Down Air > Side Light > Jump > Side Air
Side Light > Down Air
Down Air > Neutral Light > Side Light > Jump > Side Air
Side Light > Jump > Down Air
Neutral Light > Dash-forward > Down Light > Neutral Light > Jump > Side Air > Dash-forward > Down Air > Side Air
Down Air > Side Light
Side Light > Jump > Neutral Air > Jump > Down Air
Side Light > Jump > Neutral Air > Jump > Side Air
Down Light > Neutral Light > Chase-dodge-forward > Down Light > Neutral Light > Side Light > Jump > Side Air > Chase-dodge-forward > Down Air > (Land on platform)
Neutral Air > Neutral Air > Neutral Air > Neutral Air > Recovery
Neutral Ligh > Neutral Light
Neutral Light > Chase-dodge-forward > Down Light
Side Light > Jump > Neutral Air > Recovery
Side Light > Recovery
Side Light > Jump > Down Air > Side Light > Jump > Down Air > Side Air > Jump > Side Air > Jump > Side Air

Check out these other legends with rocket lance:

Best Artemis Scythe combos and strings

The Scythe is a great offensive weapon, capable of knocking out quickly using gimps and combos. Quick, snappy and dodge read focused, it’s one of the best weapons for low damage knockouts.

sLight > dLight > nSig

Bread and butter scythe combo that will throw the enemy upwards.

sLight > nLight > nSig

Variation of the first combo that includes a neutral light for gimping purposes.

sLight > sSig

Quick combo that integrates a side light with a side signature, useful for throwing the enemy horizontally.

OTHER GOOD SCYTHE COMBOS AND STRINGS
Neutral Light > Neutral Air > Side Air > Gravity Cancel > Down Light
Side Light > Neutral Light > Jump > Neutral Air > Recovery
Neutral Light > Neutral Air > Jump > Side Air > Neutral Air > Jump > Side Air > Gravity Cancel > (Legend)(weapon)Side Sig/Heavy
Side Light > Neutral Light > Neutral Air > Recovery > Down Air
Side Light > Jump > Down Air > Neutral Air > Down Light > Side Light > Jump > Down Air
Neutral Light > Neutral Air > Side Air > Neutral Air > Side Air
Side Light > Jump > Gravity Cancel > Side Light > Recovery > Down Air > Ground Pound > Down Air
Side Light > Neutral Light > Jump > Neutral Air > Side Air
Neutral Light > Side Air > Chase-dodge-forward > Down Air > Ground Pound
Side Light > (Read) Spot-dodge > Jump > Chase-dodge-forward > (Pivot) > Neutral Air > (Pivot)
Down Light > Side Light > Neutral Light > Jump > Neutral Air > Recovery
Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light
Down Air > Gravity Cancel > Down Light > Chase-dodge-forward > Down Air
Side Light > Down Light > Jump > Down Air > Neutral Air
Down Air > Neutral Air > Down Light > Neutral Light > (Legend) Neutral (weapon) Sig/Heavy
Neutral Light > Jump > Neutral Air > Jump > Side Air > Gravity Cancel > Down Light > Chase-dodge-forward > Down Air > Ground Pound > (Pivot) > Down Air
Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light
Down Light > Jump > Chase-dodge-forward > (Read) Spot-dodge > (Pivot) > Neutral Air > Down Light
Neutral Light > (Legend) Neutral (weapon) Sig/Heavy
Side Light > (Legend) Neutral (weapon) Sig/Heavy

Check out these other legends with scythe:

Artemis is a fun legend with great aerial capabilities and powerful signatures.



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