Best Jiro combos, strings and tips in Brawlhalla

Discover the best combos and strings for Jiro and learn how to really take advantage of his scythe and sword.

Updated on Sep 14, 2023
Fact checked by Marc Hammes |
   Learn more
Best Jiro combos, strings and tips in Brawlhalla

Jiro Stats


1

Jiro’s stats have a huge focus on dexterity and speed, this makes him a bit tougher and less forgiving for newer players, but that isn’t a reason not to play him. The stance that we are going to be using on Jiro is defense because it is his lowest and weakest stat, or you could use speed if you are comfortable with low defense.

Basics of Brawlhalla combos

There are two types of attacks: light and signature


2

Light attacks are used for approaching an enemy.


3

Signature attacks are used for finishing an opponent.

Every legend has the same light attacks (if they have the same weapon), but signatures are different for every legend. Signatures are also referred to as sigs.

Read our article explaining combos and strings: Top combos and strings in Brawlhalla


4

BRAWLHALLA COMBOS MEANING
Light AttacksNeutral LightnLight
Side LightsLight
Down LightdLight
Air AttacksNeutral AirnAir
Side AirsAir
Down AirdAir
Signature Attacks (Heavy on the ground)Neutral SignaturenSig
Side SignaturesSig
Down SignaturedSig
RecoveryHeavy in the airRec
Ground PoundDown Heavy while in the airGP
Gravity CancelPress Dodge while in the airGC
EndingThe next attacks start closer to the ende

Jiro Best Combos, Strings and Signature Moves

Jiro’s kit consist of a scythe and sword. The scythe is a hard-to-master weapon and it is heavily reliant on dodge reads and strings. Meanwhile, the sword is a rather simple weapon that does have simple and complex combos as well.

Jiro’s scythe signature moves and special tactics

Scythe > nSig

Jiro creates shadow ninjas that connect their hits together, allowing Jiro to get the final blow . Great area coverage and decent range but relatively slow. Also, only hits airborne opponents, make sure you dont forget that. Great for edge-guarding or on-stage strings but it is easily predictable on edge. Launches opponents horizontally, finishes them at ~140%

Scythe > sSig

A great two-part signature that has great range and decent speed. You can pair it with a slide, use it for strings, etc.. Use it to your advantage but don’t spam it! Launches opponents horizontally and finishes them at ~140%.

Scythe > dSig

A tricky signature for sure, but it does come in handy at longer-ranged battles. Make sure however, that you know when to use it because it is easily missable if too close to the enemy. Other than that has decent area coverage and is relatively fast. You can use it at the edge, on stage strings and sneaky hits, etc… Finishes opponents at ~140%

Best Jiro scythe combos and strings.

Scythe is a really creative weapon so use that. Endless possibilities, dodge reads, strings, etc. In order to play with it, you have to utilize it to every extent. These strings are only an example of what you can do with scythe.

nLight > nAir

There are 2 variations of this string because nAir has active input. This is a basic string which can lead into many other, more complicated strings while it also racks up good damage. Possible at all percents.

sLight > nLight

The sLight also has active input (don’t press the forward asson to perform the sLight for this combo). Also a good string starter, you can follow this up with nAir, sAir etc… or use Rec for it to become a kill option. Scythe is all about creativity and unpredictability. Possible at all percentages.

dLight > sLight

Basic string that can lead into many others, you should also try to mixup your options, so that is why we selected these three strings. Possible up to 110%

dAir > nLight > nAir > dLight > sLight

One of the many complicated scythe strings. Scythe is all about mixups, so make sure you experiment with your own custom and unique strings! This is just our example, and like every other complicated string with scythe, it will not always work. So make sure you practice and go wild!

dLight > Ssig

Great option considering it can hit your opponent's neutral and side dodge, racks up massive damage because of the side signature, has a crazy chance to hit your opponent and even kill them at earlier percentages because sSig has crazy and is also very easy to input! What more could you want? Possible up to 130% but it kills after 90%!

Other Good Scythe Combos and Strings

Neutral Light > Neutral Air > Side Air > Gravity Cancel > Down Light

Side Light > Neutral Light > Jump > Neutral Air > Recovery

Neutral Light > Neutral Air > Jump > Side Air > Neutral Air > Jump > Side Air > Gravity Cancel > (Legend)(weapon)Side Sig/Heavy

Side Light > Neutral Light > Neutral Air > Recovery > Down Air

Side Light > Jump > Down Air > Neutral Air > Down Light > Side Light > Jump > Down Air

Neutral Light > Neutral Air > Side Air > Neutral Air > Side Air

Side Light > Jump > Gravity Cancel > Side Light > Recovery > Down Air > Ground Pound > Down Air

Side Light > Neutral Light > Jump > Neutral Air > Side Air

Neutral Light > Side Air > Chase-dodge-forward > Down Air > Ground Pound

Side Light > (Read) Spot-dodge > Jump > Chase-dodge-forward > (Pivot) > Neutral Air > (Pivot)

Down Light > Side Light > Neutral Light > Jump > Neutral Air > Recovery

Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light

Down Air > Gravity Cancel > Down Light > Chase-dodge-forward > Down Air

Side Light > Down Light > Jump > Down Air > Neutral Air

Down Air > Neutral Air > Down Light > Neutral Light > (Legend) Neutral (weapon) Sig/Heavy

Neutral Light > Jump > Neutral Air > Jump > Side Air > Gravity Cancel > Down Light > Chase-dodge-forward > Down Air > Ground Pound > (Pivot) > Down Air

Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light

Down Light > Jump > Chase-dodge-forward > (Read) Spot-dodge > (Pivot) > Neutral Air > Down Light

Neutral Light > (Legend) Neutral (weapon) Sig/Heavy

Side Light > (Legend) Neutral (weapon) Sig/Heavy

Check out these other legends with scythe:

Jiro’s sword signature moves and special tactics

Sword > sSig

Jiro’s side signature is a relatively slow move that doesn’t have quite much range but it does have great area coverage, It does kill relatively early however, so make sure you use that to your advantage. You can also use it on stage for some dodge read strings, pair it with a slide offstage etc.. Make sure you don’t spam it however. Launches opponents horizontally, finishes them at ~140%.

Sword > nSig

The neutral signature is practically the same as the side signature, but vertical. Except now it has decent range and a lot of area coverage, isn’t it weird how a move becomes better if it hits vertically? But still the move is quite slow but it does last quite long. It does also hit grounded, if you are inside your opponent, which then launches them upwards whilst following Jiro. Good for edgeguarding, you should definitely abuse the length of the move for some dodge reads or strings. Launches opponents horizontally, finishes them at ~140%

Sword > dSig

Whilst it is unique, that doesn’t transpire into its usage and usefulness. Jiro spawns out a shadow ninja that runs at relatively slow speed whilst holding a sword.The move is somewhat situational, but it does have great range and area coverage, but it is relatively slow, and an easily punishable one. Launches opponents horizontally downwards, finishes them at ~150%.

Best Jiro sword combos and strings

dLight > Rec

The classic. Deals the most damage out of all the true combos. And is also a kill confirm that kills around 160%. Use this combo if you are in the middle of the stage, where the side-air won’t kill. Possible at all percentages.

dLight > sAir

Also a classic. Doesn’t deal as much damage as the recovery combo but it gets the job done. It kills a bit later then the recovery version, even if at the edge, but if hit at the edge your opponent is sent flying all the way to the blast zone, meaning he has to get back to the stage which gives you a way easier position to confirm the kill if somehow the enemy doesn’t die from the side-air. That is the advantage of the side-air. Possible at all percentages.

sLight > nLight

This is a string. It is the most used one as well. It gets the job done and racks up solid damage. Also can lead into an edge-guard if landed in the middle of the stage. It has a smaller dodge window than the dLight version which gives it a bit of an advantage. You can use it if you are confident in your edge-guarding and predicting skills, or just on stage for safe damage. Possible at all percentages.

sLight > dLight

This is also a string. You can use it if you want to follow up into a true combo kill after the dLight, or for racking up damage. We recommend using this one at higher percentages to get a kill confirm because of the 2 additional dodge windows. Possible at all percentages.

dAir > gC > nLight

This is a string. You can use it after a dAir hit and considering the nLight is a long lasting move, if your opponent neutral dodges, you will still hit them. You can then land into some other more powerful strings.

Possible up to 90%, after that you can use the nSig instead of the nLight, and the reason the nLight is better at earlier percentages is because it follows up into other strings.

Other Good Sword Combos and Strings

Down Light > Recovery

Down Light > Jump > Side Air

Down Light > Down Air > Recovery

Side Light > Neutral Light

Down Light > Down Air > Gravity Cancel > Down Light > Recovery

Down Light > Jump > Down Air > Gravity Cancel > Neutral Light > Fast Fall > Side Light

Down Light > Jump > Down Air > Side Air

Down Light > Down Air > Gravity Cancel > Neutral Light

Down Light > Jump > Down Air > Jump > Side Air

Side Light > Down Light > Jump > Recovery > Neutral Air

Down Light > Down Air > Gravity Cancel > Down Light > Down Air

Side Light > Down Light > Down Air > Gravity Cancel > Down Light > Down Air > Recovery

Jump > Down Air > Recovery

Side Light > Down Light > Jump > Side Air

Down Light > Jump > Gravity Cancel > Down Light > Recovery

Down Light > Jump > Gravity Cancel > Neutral Light

Down Air > Neutral Air

Side Light > Dash-forward > Down Light > Jump > Down Air > Side Air

Down Light > (Read) Jump > Down Air > Dash-forward > Gravity Cancel > Down Light > Recovery

Down Light > Side Air > Gravity Cancel > Down Light > Side Air

Check out these other legends with sword

Share
URL Copied