Scarlet stats
Scarlet is a high strength legend, with everything else being all-rounded. This is great because the strength stat can come in handy with lance and hammer, but the defense and speed stat which are also useful are somewhat underwhelming. Dexterity isn’t that necessary with Scarlet, so for that reason and considering that her speed is lowest, we will be using the speed stance.
Basics of Brawlhalla combos
There are two types of attacks: light and signature
Light attacks are used for approaching an enemy.
Signature attacks are used for finishing an opponent.
Every legend has the same light attacks (if they have the same weapon), but signatures are different for every legend. Signatures are also referred to as sigs.
BRAWLHALLA COMBOS MEANING | ||
---|---|---|
Light Attacks | Neutral Light | nLight |
Side Light | sLight | |
Down Light | dLight | |
Air Attacks | Neutral Air | nAir |
Side Air | sAir | |
Down Air | dAir | |
Signature Attacks (Heavy on the ground) | Neutral Signature | nSig |
Side Signature | sSig | |
Down Signature | dSig | |
Recovery | Heavy in the air | Rec |
Ground Pound | Down Heavy while in the air | GP |
Gravity Cancel | Press Dodge while in the air | GC |
Ending | The next attacks start closer to the end | e |
Scarlet Best Combos, Strings and Signature Moves
Scarlet’s kit includes a hammer and lance, the hammer is an easy weapon while the lance will take more time to practice and master.
Scarlet’s hammer signature moves and special tactics
Hammer > sSig
This signature has decent range but comes out relatively slow. It kills early and it deals great damage. If you use it on the edge or with a gravity cancel, it spreads around more and it hits downwards, but be careful because it is very predictable. Launches opponents horizontally. Finishes an opponent at ~130%
Hammer > dSig
Great signature that is relatively fast. Covers a huge area around Scarlet and it deals decent damage but less than the sSig. However they do still have the same knockback. This sig is overall way better considering it’s faster and covers more range. Unlike the sSig you can also pair it with a dash or use it at the edge. Considering that the sSig expands when it’s used at the edge, you can combine these two sigs with the other attacks in hammer’s kit for great edge guarding. You can also use it to end a string or for a dodge read. Launches opponent horizontally. Finishes an opponent at ~130%
Hammer > nSig
Also a solid signature that is relatively fast. Covers a good radius above Scarlet while it also kills early. Deals the least amount of damage out of the three sigs. It doesn’t hit grounded opponents. You can also pair it with a slide or use it to finish a string, or some form of a dodge read. It is also great for edge guarding. Launches an opponent diagonally upwards, or upwards, depending on where it hits. Finishes an opponent at ~130%.
Best Scarlet hammer combos and strings
dLight > sLight
The easiest combo in hammer’s kit. While it is simple it still racks up good damage and can lead into other strings, for example you can use the cD nLight after, which can then lead into another sLight and then into some other moves. Possible up to 80%
dLight > sAir
A great true kill confirm, but hard one to land. You can use it after 80% when the sLight doesn’t land anymore to rack up more damage. The only downside to this combo is that it is relatively hard to hit and has a dodge window of 1. If you however practice it or master it you will be able to hit it true, but don’t worry because even with a bit higher dodge window you will be able to hit it in a real match at higher percentages. Possible up to 80-400% but only true at ~140%.
sAir > nLight
This is also a relatively hard combo, because it has a very specific hit spot. It is a good option however after a mid-air hit. Even if you don’t hit it true, you can still go for the nLight. Only true up to 20% but after that you can use cD sLight to do a follow up string instead of the nLight.
dLight > sSig
A great sig string considering that it can read your enemies side dodge with it, and can be used as a kill option. Possible up to 240% but you will have to experiment with the cD at those percentages, but it kills at ~130%
dLight > nSig
You can use this sig string when your enemy dodges upwards, but you will have to use gC nSig. Kills at ~1305 and is possible up to 240%, just like the sSig version.
nLight > cD > sLight
Great string that racks up damage. You can also bait out a side dodge with it. Possible up to 70%.
OTHER GOOD HAMMER COMBOS AND STRINGS |
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Down Light > Side Light > Neutral Light |
Down Light > Jump > Chase-dodge-forward > Recovery > (Pivot) > Down Air |
Down Light > Side Air |
Down Light > Jump > Down Air |
Side Light > Chase-dodge-forward > Down Light > Jump > Side Air |
Neutral Light > Side Light |
Jump > Gravity Cancel > Down Light > Chase-dodge-forward > Recovery > Side Air |
Neutral Light > Side Light > Down Light > Jump > Down Air |
Gravity Cancel > Down Light > Chase-dodge-forward > Recovery > Down Air |
Side Light > Chase-dodge-forward > Neutral Light |
Gravity Cancel > Down Light > Recovery > Down Air > (Land) |
Down Light > Jump > Gravity Cancel > Neutral Light > Neutral Light |
Down Light > Neutral Light > Chase-dodge-forward > Side Light > Jump > Down Air > Gravity Cancel > Signature |
Jump > Gravity Cancel > Down Light > Chase-dodge-forward > Recovery > Down Air |
Neutral Light > Side Light > Down Light > Side Air |
Neutral Light > Neutral Light |
Side Light > Down Light > Jump > Down Light > Recovery |
Down Light > Side Light > Jump > Chase-dodge-forward > (Pivot) > Side Air |
Side Light > Down Light > Jump > Down Light |
Down Light > (Wait) |
Check out these other legends with hammer:
- Best Bodvar combos, strings with Hammer in Brawlhalla
- Best Cassidy combos and strings with Hammer in Brawlhalla
- Best Gnash combos and strings with Hammer in Brawlhalla
- Best Kor combos and strings with Hammer in Brawlhalla
- Best Magyar combos and strings with Hammer in Brawlhalla
- Best Sentinel combos and strings with Hammer in Brawlhalla
- Best Thor combos and strings with Hammer in Brawlhalla
- Best Yumiko combos and strings with Hammer in Brawlhalla
- Best Teros combos and strings with Hammer in Brawlhalla
Scarlet’s lance signature moves and special tactics
Lance > sSig
Lance sSig is a pretty slow but high ranged sig. It is great for finishing off opponents and you can also use it with a gravity cancel to get back on stage. But be careful because the move has huge end lag and therefore is easily punishable. You should also try to land it at the end of the stage to confirm the kill at earlier percentages. You can also pair it with a slide, but we wouldn’t recommend using it for edge-guarding. Launches opponents horizontally. Finishes an opponent at ~140%
Lance > dSig
This sig deals the most damage out of the three, but has the smallest knockback. It covers a huge area and it is somewhat unpredictable. You can also pair it with a slide or use it for edge-guarding unlike the sSig. Launches opponents horizontally and finishes them at ~170%, also try to hit it at the end of the stage.
Lance > nSig
Great upwards sig. Launches Scarlet high and gives great power and knockback. You can use it for strings and edge-guarding if your opponent is going high. If you want to use it when recovering use it after your recovery and jumps because the move has major end lag. Launches opponents diagonally upwards. Finishes them at ~150%.
Best Scarlet lance combos and strings
sLight > dLight
The classic. Very simple and easy string. Racks up damage fast and leads into other strings. This is a must have. Possible up to all percentages because of the sLight’s fixed knockback
sAir > dLight
Great basic combo after an airborne hit. This is the only true sAir follow-up but is it only possible up to 30% and at later percentages you will have to do strings.
nAir > Rec
This is a string. Great for racing up damage and finishing off opponents. Considering it is possible up to very high percents because of the nAir you should also try to learn other nAir follow ups, including this one as well. Possible up to ~260%.
sLight > dAir
Great true combo for racking up damage. It also leads up to some other dodge reading strings. Possible at any percent because of the side-light’s fixed knockback (the same knockback no matter what percent).
A bit harder to land but if you press the jump and attack button at the same time for the 2nd attack, and let go of the buttons you pressed for the sLight, you should be able to land it.
sLight > sSig
This is a sig string. It is a great kill confirm and you can also read your opponents side dodge. It also racks up damage. The reason you should use the side sig instead of the neutral sig is because it has less dodge windows, but if you aren’t at the edge of the map you should use the nSig because it will kill earlier but you
will have to read an upwards dodge.
sLight > sAir
Also a classic. Great combo and a kill confirm, because of the sAir. Also good for racking up damage and giving you better positioning. A bit harder to land but if you press the jump and attack button at the same time for the 2nd attack, you should be able to land it. Possible at 50%.
OTHER GOOD ROCKET LANCE COMBOS AND STRINGS |
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Side Light > Jump > Side Air |
Side Light > Jump > Neutral Air |
Side Light > Jump > Side Air > Chase-dodge-forward > Down Air > Side Air |
Neutral Light > Neutral Light > Neutral Light > Neutral Light (only for Pros) |
Side Light > Jump > Neutral Air > Jump > Neutral Air |
Side Light > Jump > Down Air > Side Light > Jump > Side Air |
Side Light > Down Air |
Down Air > Neutral Light > Side Light > Jump > Side Air |
Side Light > Jump > Down Air |
Neutral Light > Dash-forward > Down Light > Neutral Light > Jump > Side Air > Dash-forward > Down Air > Side Air |
Down Air > Side Light |
Side Light > Jump > Neutral Air > Jump > Down Air |
Side Light > Jump > Neutral Air > Jump > Side Air |
Down Light > Neutral Light > Chase-dodge-forward > Down Light > Neutral Light > Side Light > Jump > Side Air > Chase-dodge-forward > Down Air > (Land on platform) |
Neutral Air > Neutral Air > Neutral Air > Neutral Air > Recovery |
Neutral Ligh > Neutral Light |
Neutral Light > Chase-dodge-forward > Down Light |
Side Light > Jump > Neutral Air > Recovery |
Side Light > Recovery |
Side Light > Jump > Down Air > Side Light > Jump > Down Air > Side Air > Jump > Side Air > Jump > Side Air |
Check out these other legends with rocket lance:
- Best Lord Vraxx Combos and Strings with Lance in Brawlhalla
- Best Sir Roland Combos and Strings with Lance in Brawlhalla
- Best Ulgrim Combos and Strings with Lance in Brawlhalla
- Best Artemis Combos and Strings with Lance in Brawlhalla
- Best Vector Combos and Strings with Lance in Brawlhalla
Scarlet Tips and Tricks
Very slow sigs so be careful when using them. The lances recovery needs holding to give some actual range, so be careful when and how long you are holding it to not be punished. The hammer’s recovery is a different case, you can punish your opponents whiff’s off stage and get an easy kill with it, just be careful not to use it to much considering it is predictable.