Gnash, The First Real Man is a spear and hammer-wielding master.
Gnash is a legend that has high strength and speed stats, while his defense is okay and dexterity low. So every attack must count with Gnash. The stance that we will be using is Strength, as the difference between 3 and 4 dexterity isn’t that noticeable and the speed isn’t that needed. The killing power will come in handy.
Basics of Brawlhalla combos
There are two types of attacks: light and signature
Light attacks are used for approaching an enemy.
Signature attacks are used for finishing an opponent.
Every legend has the same light attacks (if they have the same weapon), but signatures are different for every legend. Signatures are also referred to as sigs.
|Brawlhalla Combos Meaning
|Signature Attacks (Heavy on the ground)
|Heavy in the air
|Down Heavy while in the air
|Press Dodge while in the air
|The next attacks start closer to the end
Gnash Best Combos, Strings and Signature Moves
Gnash’s kit includes a spear and hammer, both weapons which are easy to pick up and learn.
Gnash’s spear signature moves and special tactics
Spear > nSig
Gnash flicks his Spear upwards, following up with his leg doing a 360 kick. His manly Roarr makes this all stronger. Simple sig, good area of coverage, and not slow. Powerful also, this will kill earlier as Gnash has an 8-strength stat with the strength stance. If the opponent’s dodge is down, in the air this move will surely surprise them. Finishes an opponent at 150 percent.
Spear > sSig
Gnash dashes forward, charging through with his spear. Good and fast sig. Simple ( like his whole kit) and easy to use. Finishes an opponent at 140 percent.
Spear > dSig
Gnash dashes backward, lumping his spear upside down. Fast, and has a small area of coverage. Maybe a bit harder to use than his other two sigs. Finishes an opponent at 140 percent.
Best Gnash spear combos and strings
sLight > dLight
This is one of the most simple spear combo-string. It can also follow up on some more complicated reads. It has a dodge window of 2 frames or more, depending on how fast you can do a follow-up dLight. Possible at all percentages
dLight > sAir
This is a combo. Good for racking up damage and is also a kill confirm. You can also use it as a follow-up for the previous combo. It is relatively easy to input, but positioning is key. Possible at all percentages.
sAir > nLight
Great combo after an aerial hit. It racks up damage and gives you good positioning. After the 80%, the combo is no longer doable so you will have to do dodge reads, preferably with the sLight instead of the nLight considering the sLight can lead to more strings.
dLight > nAir
Another follow-up option after dLight, however, it is not true. It doesn’t kill like sAir, but it does hit neutral dodges, so it is a good option if your opponent keeps neutral dodging. Use this variation to continue the string because the sAir gives too much knockback.
dLight > gC > nSig
Great for racking up damage and you can also use it to read neutral dodges if you do it a little bit late. Also, a great kill confirm considering it kills at 130% if you hit it. Possible at all percentages as well so it is a great string.
sLight > dLight > gC > dLight > sAir
Longest string on our list. After the sAir you will get an advantageous position over your opponent, they will have to recover to get back into the ring. You can mix up the dLight with nLight or the sAir with nAir, Rec to get a kill finish, etc. Lots of variations, be sure to experiment in-game not every string is compatible with every scenario.
Other Good Spear Combos and Strings
Side Light > Down Light > Gravity Cancel > (Legend) Neutral (weapon) Sig/Heavy
Side Light > Down Light > Side Air
Side Light > Down Light > Gravity Cancel > Down Light > Side Air
Down Light > Side Air
Side Light > Down Light > Gravity Cancel > Down Light > Recovery > Jump > Neutral Air > Recovery
Side Air > Neutral Light
Side Light > Chase-dodge-forward-up > Neutral Air
Neutral Air > Chase-dodge-up > Recovery
Side Light > Jump > Neutral Air > Chase-dodge-up > Recovery > Chase-dodge-up > Neutral Air
Side Air > (Land) > Neutral Light
Side Light > (Legend) Neutral (weapon) Sig/Heavy
Down Light > Jump > Side Air > Chase-dodge-forward-down > Neutral Air
Side Light > (Legend)(weapon)Down Sig/Heavy
(Legend)(weapon)Side Sig/Heavy > Chase-dodge-down
Side Light > Side Air
Gravity Cancel > Neutral Light > Chase-dodge-forward > Side Air
Side Light > Down Light > Recovery
Neutral Light > Chase-dodge-forward > Side Light > Dash-back > Side Air
Side Light > Down Light > Gravity Cancel > Side Light > Recovery > Jump > Neutral Air > (Read) Dodge-up in > Neutral Air
Side Air > Neutral Light > (Read) Dodge-up > (Legend)(weapon)Side Sig/Heavy
Check out these other legends that also use spear
Gnash’s hammer signature moves and special tactics
Hammer > sSig
Gnash’s sigs are a lot more interesting with the hammer. Gnash charges a powerful sling uppercut move, which in turn catapults enemies right to the blast zone. It kills at an exceptional 120%. Wow. Amazing kill move. Okay area of coverage, is not slow and can be paired up with moves such as dLight
Hammer > nSig
The neutral signature. Wow. Congrats to the devs, this is such a well-rounded signature considering that Gnash is one of the earliest released legends. Gnash jumps, landing a powerful lion punch knocking down enemies off the ground or directly to the blast zone. This should be used for edge-guarding but it's not really perfect. To get the full effectiveness of this signature, try to hit your opponent and make them NOT bounce back off the edge so it kills earlier. Finishes an opponent at 130%
Hammer > dSig
Gnash does a Hulk smash to the ground, making a mini stone-covered wall and knocking enemies right up. Good area of coverage, can be hit from farther away, not exceptionally fast though but it’s really powerful. Like all of his signatures. One read you can do is sLight > dSig if the enemy neutral dodges. Really good kill-finishing move. Finishes an opponent at 140%.
Best Gnash hammer combos and strings
dLight > sLight
The easiest combo in hammer’s kit. While it is simple it still racks up good damage and can lead into other strings, for example, you can use the cD nLight after, which can then lead into another sLight and then into some other moves. Possible up to 80%
dLight > sAir
A great true kill confirm, but a hard one to land. You can use it after 80% when the sLight doesn’t land anymore to rack up more damage. The only downside to this combo is that it is relatively hard to hit and has a dodge window of 1. If you however practice it or master it you will be able to hit it true, but don’t worry because even with a bit higher dodge window you will be able to hit it in a real match at higher percentages. Possible up to 80-400% but only true at ~140%.
sAir > nLight
This is also a relatively hard combo because it has a very specific hit spot. It is a good option however after mid-air hit. Even if you don’t hit it true, you can still go for the nLight. Only true up to 20% but after that, you can use cD sLight to do a follow-up string instead of the nLight.
dLight > sSig
A great sig string considering that it can read your enemy's side dodge with it, and can be used as a kill option. Kills at ~130%. It is possible to get 3 dodge frame window on this, but you must get closer to your opponent for the dLight.
dLight > cD > nSig
You can use this sig string when your enemy dodges upwards, but you will have to use gC nSig. Kills at ~130%. Useful as if you read their dodge, essentially there is nothing they can do. Outplayed.
nLight > cD > sLight
Great string that racks up damage. You can also bait out a side dodge with it. Possible up to 70%.
Other Good Hammer Combos and Strings
Down Light > Side Light > Neutral Light
Down Light > Jump > Chase-dodge-forward > Recovery > (Pivot) > Down Air
Down Light > Side Air
Down Light > Jump > Down Air
Side Light > Chase-dodge-forward > Down Light > Jump > Side Air
Neutral Light > Side Light
Jump > Gravity Cancel > Down Light > Chase-dodge-forward > Recovery > Side Air
Neutral Light > Side Light > Down Light > Jump > Down Air
Gravity Cancel > Down Light > Chase-dodge-forward > Recovery > Down Air
Side Light > Chase-dodge-forward > Neutral Light
Gravity Cancel > Down Light > Recovery > Down Air > (Land)
Down Light > Jump > Gravity Cancel > Neutral Light > Neutral Light
Down Light > Neutral Light > Chase-dodge-forward > Side Light > Jump > Down Air > Gravity Cancel > Signature
Jump > Gravity Cancel > Down Light > Chase-dodge-forward > Recovery > Down Air
Neutral Light > Side Light > Down Light > Side Air
Neutral Light > Neutral Light
Side Light > Down Light > Jump > Down Light > Recovery
Down Light > Side Light > Jump > Chase-dodge-forward > (Pivot) > Side Air
Side Light > Down Light > Jump > Down Light
Down Light > (Wait)
Check out these other legends with the hammer:
What you call monsters Gnash calls breakfast. No one has been in Vallhala longer than him. Gnash is mostly 2v2s oriented character. And an easy one at that too.
Do not be fooled though, with every legend in the game you need to put the time and effort into mastering them. All you need now is a guide like mine to get you started.