How to Play Sword: Tips and Tricks
The main theme of sword is flexibility, and you’ll see that apply throughout this article, starting here.
Sword is extremely safe in neutral. All of the grounded moves are pretty safe, and can cover most approaches. DLight is your main combo starter, and has pretty good reach. SLight is your best anti-air move on the ground, but be wary that anti-air is Sword’s biggest flaw. NLight is good to catch on the corner, and can also be used to stuff engages. You also have strong engages from the air with Dash Jump SAir and Recovery, so try to mix it up and keep your opponent on their toes.
Sword has a very basic offstage game, built mainly around its DAir and NAir. It’s not the best at dogfighting, but these moves are very defensive, and you should be able to stuff most aerial approaches. One pattern you’ll see very commonly with Sword is that, when you DAir or Ground Pound someone, they’re very likely to jump.
This, of course, is punishable with yet another DAir or Ground Pound. Noticing patterns like this is crucial to properly punishing an opponent's habits.
SAir is the name of the game when you’re edgeguarding with Sword.
Think of your SAir as a continuous vertical wall on the edge of the stage; you’ll want to meet your opponent where they intersect this wall, and deflect them with SAir. If your opponent tries to duck under you, you can use DAir, but try not to let them get above you, as you don’t have many options for that.
The Sword Moveset in Brawlhalla
A standard NLight. Medium range, long active frames, good for catching recoveries to the corner.
Sword’s DLight is its main anti-air move, but that doesn’t make it a good one. You’ll mainly use this to catch your opponent in neutral. Very good when paired with dash dancing.
The main combo starter on Sword. You’ll mainly follow this up with a DAir, but SAir and Recovery are also true. Also works to catch opponents on the corner, which can lead to an excellent edgeguard.
NAir is probably Sword’s weakest move. It’s main uses are for defensive hitboxes while recovering, and some niche free damage out of DLight>DAir. It’s also a pretty decent juggler, but you generally want your opponent on the stage or below you, so don’t fish for juggles too frequently.
Sword’s SAir is mainly an edgeguarding tool, but it’s also a good kill move out of DAir (bounce your opponent off of the floor into a true SAir). Rarely, this move is used as a mixup engage in neutral, but don’t use it too much.
DAir is the main followup out of DLight. Based on how you hit the DLight and the DAir, and the percentage of your opponent, multiple different moves are true after the DAir, including SAir, Recovery, and NAir, assuming it bounces off the stage. Also works for edgeguarding, but SAir is preferred.
The Ground Pound on Sword is very basic. Average speed, average damage, decent hitbox. Its main strength is its low startup frames, so you can fish for instant stabs with it. As I said above, opponents generally jump out of this, so look for a DAir, or even another Ground Pound..
Sword’s recovery is super finicky. Each frame is a unique hitbox that can throw the opponent out of the remainder of the spiral. Other than actually recovering, this is true out of DLight, or DAir, assuming it bounces off the stage floor.
Best Sword Combos and Strings in Brawlhalla
Sword’s bread and butter combo. DAir is the best option, but you can use SAir or Recovery, if you’re certain they will kill.
If you bounce the opponent off the stage with a DAir, you have a lot of true options.
You should probably just start with SAirs or Recoveries, as they’re very easy to hit, and can lead to kills, but, as you get used to DAir bounces, you’ll know when to use each extension.
|OTHER GOOD SWORD COMBOS AND STRINGS|
|Down Light > Recovery|
|Down Light > Jump > Side Air|
|Down Light > Down Air > Recovery|
|Side Light > Neutral Light|
|Down Light > Down Air > Gravity Cancel > Down Light > Recovery|
|Down Light > Jump > Down Air > Gravity Cancel > Neutral Light > Fast Fall > Side Light|
|Down Light > Jump > Down Air > Side Air|
|Down Light > Down Air > Gravity Cancel > Neutral Light|
|Down Light > Jump > Down Air > Jump > Side Air|
|Side Light > Down Light > Jump > Recovery > Neutral Air|
|Down Light > Down Air > Gravity Cancel > Down Light > Down Air|
|Side Light > Down Light > Down Air > Gravity Cancel > Down Light > Down Air > Recovery|
|Jump > Down Air > Recovery|
|Side Light > Down Light > Jump > Side Air|
|Down Light > Jump > Gravity Cancel > Down Light > Recovery|
|Down Light > Jump > Gravity Cancel > Neutral Light|
|Down Air > Neutral Air|
|Side Light > Dash-forward > Down Light > Jump > Down Air > Side Air|
|Down Light > (Read) Jump > Down Air > Dash-forward > Gravity Cancel > Down Light > Recovery|
|Down Light > Side Air > Gravity Cancel > Down Light > Side Air|
For more specific strings and combos for legends with a Sword please check out:
- Best combos & strings for Bodvar
- Best combos & strings for Hattori
- Best combos &strings for Sir Roland
- Best combos & strings for Thatch
- Best combos & strings for Asuri
- Best combos & strings for Koji
- Best combos & strings for Jhala
- Best combos & strings for Val
- Best combos & strings for Sidra
- Best combos & strings for Jiro
- Best combos & strings for Jaeyun
As you can see, there are a lot of Sword legends to choose from, so there’s a lot of flexibility with both stats and second weapon. If Sword isn’t for you, check out our weapon tier-list for brawlhalla. If you don’t know what legend to pick who has a Sword we recommend you to check out the best legends with Sword in Brawlhalla.