Best Ember combos, strings, and combat tactics in Brawlhalla

Discover the best combos and strings for Ember and learn how to really take advantage of her Katars and Bow.
Best Ember combos, strings, and combat tactics in Brawlhalla




Ember is one, if not the only mortal to reach the center of the Fangwild. She’s conquered that magic wood, and now yearns to return to her home through victory in Valhalla.

If you want to know specific combos about Ember’s weapons, check out our Katars combos and strings and Bow combos and strings guide.

Ember stats and best stance

Ember stats Brawlhalla

Ember is a hasty damage dealer, with 7 Speed, 6 Strength and Dexterity, and a paper-thin 3 Defense. With that in mind, you want to play around the fact that her high speed and high priority weapons give her a very strong position in neutral, so you’ll want to abuse that to win more neutrals than your opponent, which your high Strength will push into stock leads.

Ember special tactics 

Neutral game

As I said above, the neutral game is all about using that Speed stat to zip around your opponent and bait out attacks from them. Dash Dancing, or Dashing forwards and backwards in quick succession, is great for this, especially on Katars and Bow. On Katars, use Dash Dance SLight, and, on Bow, use Dash Dance DLight or SLight, based on how close they get to you.

Ember neutral game Brawlhalla

Ember’s Signatures are pretty weak, but they have some niche use cases. Bow NSig, for example, is a pretty good string extension out of NLight at lower percentages, and can be used to read dodges out of SLight and DLight. Katars DSig is one of those Signature Attacks that is basically a Quick Attack, and its backdash can be used to bait out attacks, and then punish with a charged Signature attack.

Offstage Game

Ember’s offstage is strong, but it brings a lot of risk. Her Speed is high, which enables some really funky outplay potential, but her demonstrably low Defense makes any attempt to dogfight very scary, as getting hit once makes any possible trade that doesn’t result in a kill bad.

Ember Offstage Brawlhalla

As a rule of thumb, you really only want to go offstage when you have Bow, and the opponent can be killed with just one or two well placed attacks.

Edgeguarding

Ember’s edgeguarding is pretty strong, due to her weapons, and their Signature Attacks. Bow, in particular, can cover so many options with a proper combination of DAir, NLight, Dash Jump, and DSig.

Ember Edgeguarding Brawlhalla

Katars are also pretty good at edgeguarding, but you’ll have to get a bit more creative offstage to really get some value, or even a stock, out of a successful edgeguard.

About the Ember combos

In this article we will refer to Brawlhalla’s standard vocabulary to teach you about the combos, you can find the meaning of each term here:

Brawlhalla Controls Infographic
BRAWLHALLA COMBOS MEANING
Light AttacksNeutral LightnLight
Side LightsLight
Down LightdLight
Air AttacksNeutral AirnAir
Side AirsAir
Down AirdAir
Signature Attacks (Heavy on the ground)Neutral SignaturenSig
Side SignaturesSig
Down SignaturedSig
RecoveryHeavy in the airRec
Ground PoundDown Heavy while in the airGP
Gravity CancelPress Dodge while in the airGC
EndingThe next attacks start closer to the ende


Ember Best Combos, Strings and Signature Moves

If you like Ember’s weapons, but she doesn’t seem to be the legend for you, then you might want to consider checking out TGG’s Weapon Guides:

Ember Signature Moves and special tactics

Katars nSig

Ember twirls through the air with her Katars extended, catching opponents from both sides and knocking them away. Very good for catching Jumps, which are a common reaction to Katars approaches like DLight or NAir.

Katars sSig

Ember swipes forward with one Katar, then lunges again with the other. In my opinion, this is just a worse version of DSig - sure, it has better reach, but it’s so slow, and the punish window is massive, so I wouldn’t recommend using it.

Katars dSig

Ember leaps backwards, then slashes both Katars in a forward lunge. Very good for spot dodge reading, and for dodging approaches.

Bow nSig

Ember calls upon a bird of the Fangwild to aid her in battle, hitting opponents in the air above of her. Very good damage, and an excellent string extension at lower percentages. Also strong for dodge reading, as you can catch Spot Dodges, Out Dodges by Dash Cancelling the Signature Attack, In Dodge by Dash Cancel X-Pivoting the Signature Attack, and any Up Dodge by combining those with Jump/Dash Jump Gravity Cancel.

Bow sSig

Ember rides her trusty wolf forward, shooting an arrow point blank while dashing forward. Very good in lower divisions, but doesn’t really have that much purpose past Gold.

Bow dSig

Ember backflips high into the air, releasing a powerful shot straight down. You’ll generally see this being used for cornerguarding, but its hitbox manipulation is really the main benefit.

Best Ember Katars combos and strings

dLight  > GC> nSig

Great mixup for catching Spot Dodges, jumps, and reactions. Also works as a kill string at higher percentages.

SLight > SSig

Pretty much the only case where you can even attempt using this Signature Attack, be mindful of the large Dodge Window.

SLight > Chase Dodge > DSig

Excellent read for those pesky In Dodgers. You can mix this up with DLight, NLight, and NAir to leave your opponents permanently guessing.

OTHER GOOD KATAR COMBOS AND STRINGS
Chase-dodge-up > Neutral Light > Jump-dash > (Read) Dodge-up away > Gravity Cancel > Side Air
Side Light > Down Light > Jump > Neutral Air > Recovery
Side Light > Down Light > Down Light > Recovery > Neutral Air
Side Light > Neutral Light > Down Light > (Read) Jump > Side Air
Side Light > Down Light > Jump > Down Air > Side Light > Down Light > Jump > Down Air
Side Light > Neutral Light > Down Light > (Read) Jump > Recovery > Neutral Air
Down Air > Chase-dodge-forward > Down Light > (Pivot) > Down Air
Side Light > Neutral Light > Down Light > Recovery > (Read) Dodge-out > Recovery
Side Light > Neutral Light > Down Light > Neutral Air > Down Air > Down Light > Neutral Air > Recovery
Side Light > Neutral Light > Down Light > Recovery > Gravity Cancel > (Legend) Neutral (weapon) Sig/Heavy
Down Air > Side Light > Neutral Light > Down Light > Recovery > (Legend) Neutral (weapon) Sig/Heavy
Side Light > Neutral Light > Jump > Neutral Air > Chase-dodge-forward > Side Air > Chase-dodge-forward-up > Ground Pound
Side Light > Neutral Light > Down Light > Jump > Down Air > Side Light > Neutral Light
Side Light > Dash-forward > Down Light > Jump > Down Air > Side Light > Dash-forward > Down Light > Jump > Down Air
Side Light > Neutral Light > Down Light > Gravity Cancel > Neutral Light > Recovery > Chase-dodge-up > Down Air >
Side Light > Down Light > Jump > (Read) Spot-dodge > Ground Pound > Neutral Air
Side Light > Neutral Light > Jump > Side Air > Side Air
(Read) Spot-dodge > Neutral Light
Neutral Light > Chase-dodge-forward > Side Light > Jump > Neutral Air > Gravity Cancel > Down Light
Side Light > Chase-dodge-up > Down Air > Neutral Light > Chase-dodge-up

For more specific strings and combos for legends with Katars please check out:

Best Ember Bow combos and strings

dLight> nSig/Dash nSig/ XPivot nSig/ Dash XPivot nSig

The options I listed above are for different types of reads, which you can read more about in the Signature Attacks section of this article. Generally, you’ll want to use this only after you’ve downloaded your opponent’s reactions to dLight, as it’s easy to punish on whiff.

sLight > sSig

If you don’t feel confident going to the dLight out of sLight, you can try this instead, though I wouldn’t use it too often.

sLight>dSig

Similar to the above string, but works for catching jumps, Spot Dodges, and reaction attacks.

OTHER GOOD BOW COMBOS AND STRINGS
Side Light > Side Light > Down Light > (Legend) Neutral (weapon) Sig/Heavy
Down Light > Side Air
Side Light > Down Light > Neutral Light > (Legend) Neutral (weapon) Sig/Heavy
Down Light > Neutral Light
Neutral Light > Jump > Neutral Air
Side Light > Down Light > Recovery
Side Light > Down Light > Jump > Side Air > Down Air
Side Air > (Land) > Side Light
Side Light > Down Light > Neutral Light > Jump > Neutral Air > Jump > Recovery
Down Light > Neutral Air
Down Light > Jump > Neutral Air > Chase-dodge-up > Neutral Air
Down Light > Jump > Ground Pound
Side Light > (Read) Spot-dodge > Down Light > Jump > Ground Pound > Jump > Neutral Air
Down Air > (Land) > Side Light
Side Light > Down Light > Neutral Air > Jump > Recovery > Chase-dodge-up > Recovery > Chase-dodge-up > Neutral Air
Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > (Wait) > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light
Side Light > Down Light > Chase-dodge-forward-up > (Pivot) > Down Air > Side Air > Down Light > Jump > Side Air
Side Light > Jump-dash > Down Air
Down Light > Ground Pound > Chase-dodge-up > Recovery
Down Light > Down Air

For more specific strings and combos for legends with a Bow please check out:

If you like zooming around the stage, weaving in between your opponent’s attacks, and waiting for the perfect moment to unleash an insane burst of damage, then Ember might be for you.



Share