
Ember is one, if not the only mortal to reach the center of the Fangwild. She’s conquered that magic wood, and now yearns to return to her home through victory in Valhalla.
If you want to know specific combos about Ember’s weapons, check out our Katars combos and strings and Bow combos and strings guide.
Ember stats and best stance

Ember is a hasty damage dealer, with 7 Speed, 6 Strength and Dexterity, and a paper-thin 3 Defense. With that in mind, you want to play around the fact that her high speed and high priority weapons give her a very strong position in neutral, so you’ll want to abuse that to win more neutrals than your opponent, which your high Strength will push into stock leads.
Ember special tactics
Neutral game
As I said above, the neutral game is all about using that Speed stat to zip around your opponent and bait out attacks from them. Dash Dancing, or Dashing forwards and backwards in quick succession, is great for this, especially on Katars and Bow. On Katars, use Dash Dance SLight, and, on Bow, use Dash Dance DLight or SLight, based on how close they get to you.

Ember’s Signatures are pretty weak, but they have some niche use cases. Bow NSig, for example, is a pretty good string extension out of NLight at lower percentages, and can be used to read dodges out of SLight and DLight. Katars DSig is one of those Signature Attacks that is basically a Quick Attack, and its backdash can be used to bait out attacks, and then punish with a charged Signature attack.
Offstage Game
Ember’s offstage is strong, but it brings a lot of risk. Her Speed is high, which enables some really funky outplay potential, but her demonstrably low Defense makes any attempt to dogfight very scary, as getting hit once makes any possible trade that doesn’t result in a kill bad.

As a rule of thumb, you really only want to go offstage when you have Bow, and the opponent can be killed with just one or two well placed attacks.
Edgeguarding
Ember’s edgeguarding is pretty strong, due to her weapons, and their Signature Attacks. Bow, in particular, can cover so many options with a proper combination of DAir, NLight, Dash Jump, and DSig.

Katars are also pretty good at edgeguarding, but you’ll have to get a bit more creative offstage to really get some value, or even a stock, out of a successful edgeguard.
About the Ember combos
In this article we will refer to Brawlhalla’s standard vocabulary to teach you about the combos, you can find the meaning of each term here:

BRAWLHALLA COMBOS MEANING | ||
---|---|---|
Light Attacks | Neutral Light | nLight |
Side Light | sLight | |
Down Light | dLight | |
Air Attacks | Neutral Air | nAir |
Side Air | sAir | |
Down Air | dAir | |
Signature Attacks (Heavy on the ground) | Neutral Signature | nSig |
Side Signature | sSig | |
Down Signature | dSig | |
Recovery | Heavy in the air | Rec |
Ground Pound | Down Heavy while in the air | GP |
Gravity Cancel | Press Dodge while in the air | GC |
Ending | The next attacks start closer to the end | e |
Ember Best Combos, Strings and Signature Moves
If you like Ember’s weapons, but she doesn’t seem to be the legend for you, then you might want to consider checking out TGG’s Weapon Guides:
Ember Signature Moves and special tactics
Katars nSig
Ember twirls through the air with her Katars extended, catching opponents from both sides and knocking them away. Very good for catching Jumps, which are a common reaction to Katars approaches like DLight or NAir.
Katars sSig
Ember swipes forward with one Katar, then lunges again with the other. In my opinion, this is just a worse version of DSig - sure, it has better reach, but it’s so slow, and the punish window is massive, so I wouldn’t recommend using it.
Katars dSig
Ember leaps backwards, then slashes both Katars in a forward lunge. Very good for spot dodge reading, and for dodging approaches.
Bow nSig
Ember calls upon a bird of the Fangwild to aid her in battle, hitting opponents in the air above of her. Very good damage, and an excellent string extension at lower percentages. Also strong for dodge reading, as you can catch Spot Dodges, Out Dodges by Dash Cancelling the Signature Attack, In Dodge by Dash Cancel X-Pivoting the Signature Attack, and any Up Dodge by combining those with Jump/Dash Jump Gravity Cancel.
Bow sSig
Ember rides her trusty wolf forward, shooting an arrow point blank while dashing forward. Very good in lower divisions, but doesn’t really have that much purpose past Gold.
Bow dSig
Ember backflips high into the air, releasing a powerful shot straight down. You’ll generally see this being used for cornerguarding, but its hitbox manipulation is really the main benefit.
Best Ember Katars combos and strings
dLight > GC> nSig
Great mixup for catching Spot Dodges, jumps, and reactions. Also works as a kill string at higher percentages.
SLight > SSig
Pretty much the only case where you can even attempt using this Signature Attack, be mindful of the large Dodge Window.
SLight > Chase Dodge > DSig
Excellent read for those pesky In Dodgers. You can mix this up with DLight, NLight, and NAir to leave your opponents permanently guessing.
OTHER GOOD KATAR COMBOS AND STRINGS |
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Chase-dodge-up > Neutral Light > Jump-dash > (Read) Dodge-up away > Gravity Cancel > Side Air |
Side Light > Down Light > Jump > Neutral Air > Recovery |
Side Light > Down Light > Down Light > Recovery > Neutral Air |
Side Light > Neutral Light > Down Light > (Read) Jump > Side Air |
Side Light > Down Light > Jump > Down Air > Side Light > Down Light > Jump > Down Air |
Side Light > Neutral Light > Down Light > (Read) Jump > Recovery > Neutral Air |
Down Air > Chase-dodge-forward > Down Light > (Pivot) > Down Air |
Side Light > Neutral Light > Down Light > Recovery > (Read) Dodge-out > Recovery |
Side Light > Neutral Light > Down Light > Neutral Air > Down Air > Down Light > Neutral Air > Recovery |
Side Light > Neutral Light > Down Light > Recovery > Gravity Cancel > (Legend) Neutral (weapon) Sig/Heavy |
Down Air > Side Light > Neutral Light > Down Light > Recovery > (Legend) Neutral (weapon) Sig/Heavy |
Side Light > Neutral Light > Jump > Neutral Air > Chase-dodge-forward > Side Air > Chase-dodge-forward-up > Ground Pound |
Side Light > Neutral Light > Down Light > Jump > Down Air > Side Light > Neutral Light |
Side Light > Dash-forward > Down Light > Jump > Down Air > Side Light > Dash-forward > Down Light > Jump > Down Air |
Side Light > Neutral Light > Down Light > Gravity Cancel > Neutral Light > Recovery > Chase-dodge-up > Down Air > |
Side Light > Down Light > Jump > (Read) Spot-dodge > Ground Pound > Neutral Air |
Side Light > Neutral Light > Jump > Side Air > Side Air |
(Read) Spot-dodge > Neutral Light |
Neutral Light > Chase-dodge-forward > Side Light > Jump > Neutral Air > Gravity Cancel > Down Light |
Side Light > Chase-dodge-up > Down Air > Neutral Light > Chase-dodge-up |
For more specific strings and combos for legends with Katars please check out:
- Best Queen Nai Combos and Strings with Katars in Brawlhalla
- Best Lucien Combos and Strings with Katars in Brawlhalla
- Best Sentinel Combos and Strings with Katars in Brawlhalla
- Best Asuri Combos and Strings with Katars in Brawlhalla
- Best Caspian Combos and Strings with Katars in Brawlhalla
- Best Ragnir Combos and Strings with Katars in Brawlhalla
- Best Lin Fei Combos and Strings with Katars in Brawlhalla
- Best Mako Combos and Strings with Katars in Brawlhalla
Best Ember Bow combos and strings
dLight> nSig/Dash nSig/ XPivot nSig/ Dash XPivot nSig
The options I listed above are for different types of reads, which you can read more about in the Signature Attacks section of this article. Generally, you’ll want to use this only after you’ve downloaded your opponent’s reactions to dLight, as it’s easy to punish on whiff.
sLight > sSig
If you don’t feel confident going to the dLight out of sLight, you can try this instead, though I wouldn’t use it too often.
sLight>dSig
Similar to the above string, but works for catching jumps, Spot Dodges, and reaction attacks.
OTHER GOOD BOW COMBOS AND STRINGS |
---|
Side Light > Side Light > Down Light > (Legend) Neutral (weapon) Sig/Heavy |
Down Light > Side Air |
Side Light > Down Light > Neutral Light > (Legend) Neutral (weapon) Sig/Heavy |
Down Light > Neutral Light |
Neutral Light > Jump > Neutral Air |
Side Light > Down Light > Recovery |
Side Light > Down Light > Jump > Side Air > Down Air |
Side Air > (Land) > Side Light |
Side Light > Down Light > Neutral Light > Jump > Neutral Air > Jump > Recovery |
Down Light > Neutral Air |
Down Light > Jump > Neutral Air > Chase-dodge-up > Neutral Air |
Down Light > Jump > Ground Pound |
Side Light > (Read) Spot-dodge > Down Light > Jump > Ground Pound > Jump > Neutral Air |
Down Air > (Land) > Side Light |
Side Light > Down Light > Neutral Air > Jump > Recovery > Chase-dodge-up > Recovery > Chase-dodge-up > Neutral Air |
Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > (Wait) > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light |
Side Light > Down Light > Chase-dodge-forward-up > (Pivot) > Down Air > Side Air > Down Light > Jump > Side Air |
Side Light > Jump-dash > Down Air |
Down Light > Ground Pound > Chase-dodge-up > Recovery |
Down Light > Down Air |
For more specific strings and combos for legends with a Bow please check out:
- Best Vector Combos and Strings with Bow in Brawlhalla
- Best Azoth Combos and Strings with Bow in Brawlhalla
- Best Koji Combos and Strings with Bow in Brawlhalla
- Best Diana Combos and Strings with Bow in Brawlhalla
- Best Yumiko Combos and Strings with Bow in Brawlhalla
- Best Kaya Combos and Strings with Bow in Brawlhalla
- Best Zariel Combos and Strings with Bow in Brawlhalla
- Best Munin Combos and Strings with Bow in Brawlhalla
If you like zooming around the stage, weaving in between your opponent’s attacks, and waiting for the perfect moment to unleash an insane burst of damage, then Ember might be for you.