Diana leads the Order of the Exalted Lion, a group of hunters that protect our world from supernatural creatures like werewolves, vampires, and ghosts.
If you want to know specific combos about Diana’s weapons, check out our Blasters combos and strings and Bow combos and strings guide.
Diana stats and best stance
Diana has a very balanced spread of stats. Her Dexterity and Speed are 6, whereas her Strength and Defense are 5. Her Speed stance feels very strong, as both of your weapons like high movement speed and quick Dash Jumps.
Diana special tactics
Neutral game
Diana’s weapons lead to her having excellent zoning and anti-air capabilities. Blasters is all about aggressive vertical pressure, disjointed hitboxes, and space taking, which Bow complements with its defensive area denial, extremely far range, and quick diagonal hitboxes.
Diana’s Signatures are absolutely destructive. Both of her NSigs are amazing anti-airs, the SSigs can punish many different reactions, and the DSigs might be the strongest kill moves in the game. Her Signatures, in general, are also excellent string extenders, and can be used to read, or even just to mix up, due to their low recovery. Their uses offstage are slightly limited, but their Slide Cancels and Gravity Cancels can lead to some nasty kills, once you’re comfortable with them.
Offstage Game
Diana is made to thrive as long as she has her opponent in the air, whether that’s onstage or off. Blasters, obviously, have insane deep dive potential, given their Recovery, and, if you pick the Speed Stance, you can even go pretty far out. Her Bow is less safe super far offstage, but it’s better suited to ladder someone downward, given its various aerial strings.
Edgeguarding
As I said above, Diana is very strong offstage. She can go deep, she can ladder, and she can space people out in the air. For these reasons, Diana has some of the strongest edgeguarding in the game.
You should always look to at least zone them off with your long range aerial hitboxes, but, preferably, you’re gimping opponents and securing a stock lead with your high aerial kill potential. Your main weaknesses are twofold - opponents approaching from above, and opponents playing around the corner/ledge. In either of these situations, you’ll just want to zone off.
About the Diana combos
In this article we will refer to Brawlhalla’s standard vocabulary to teach you about the combos, you can find the meaning of each term here:
Brawlhalla Combos Meaning | ||
---|---|---|
Light Attacks | Neutral Light | nLight |
Side Light | sLight | |
Down Light | dLight | |
Air Attacks | Neutral Air | nAir |
Side Air | sAir | |
Down Air | dAir | |
Signature Attacks (Heavy on the ground) | Neutral Signature | nSig |
Side Signature | sSig | |
Down Signature | dSig | |
Recovery | Heavy in the air | Rec |
Ground Pound | Down Heavy while in the air | GP |
Gravity Cancel | Press Dodge while in the air | GC |
Ending | The next attacks start closer to the end | e |
Diana Best Combos, Strings and Signature Moves
If you like Diana’s weapons, but she doesn’t seem to be the legend for you, then you might want to consider checking out TGG’s Weapon Guides:
Diana Signature Moves and special tactics
The bow is a medium ranged weapon, with some long range diagonal attacks, like dAir and Recovery. The feeling is very similar to the orb but faster, albeit having less range. It’s very easy to go ham with the weapon once you get the hang of it, as people can’t dodge fast enough, and it has some very easy combos with dLight.
Blasters nSig
Diana launches a bomb into the air, then waits before blasting it, creating an explosion. Great for cornerguarding, and can be XPivot Slide Canceled for mixup wall scraping. Also great out of DLight for catching Jumps and dodges.
Blasters sSig
Diana rolls forward, releasing a barrage of blasts. This is probably Diana’s worst Signature Attack, but it’s still good for some dodge reading or cornerguarding.
Blasters dSig
Diana stands triumphantly, then fires two shots from her Blasters. If one or both connect, she then ties up the opponent, and throws them downwards, with high force. This is an absolutely cataclysmic kill move when you’re backed into the corner of the stage, and it does so much damage with so little end lag that it’s great to catch people recovering to the corner, as well.
Bow nSig
Diana vaults into the air, then detonates a small bomb, dealing damage and knocking opponents directly away from her. The most common use for this move is to catch aerial reactions out of SLight or DLight, But it can also be Slide Canceled or Gravity Canceled to great effect. It comes out so fast that it can even be used to dodge low sweeping Light Attacks, such as Sword or Hammer DLight
Bow sSig
Diana prepares to attack, then swings her bow around while spinning forward, carrying any opponents hit along the way, then throwing them. This is, without a doubt, the best move in Diana’s entire kit. It’s very easily punishable, so don’t go throwing it out, but it catches both Side Dodges, Spot Dodges, and most Wake-Up reactions out of SLight or DLight. It also kills fairly early, which can be infuriating to play against.
Bow dSig
Similarly to her Blasters DSig, Diana poses valiantly, then swings once with her bow. If the swing connects, she ropes her opponent in, and throws them behind her with great force. Another stunningly strong kill move. Diana’s DSig is great in the corner, and it’s quick enough to catch spot dodges.
Best Diana Blasters combos and strings
The blasters are particularly effective when maintaining a certain distance from the opponent. Keeping the spacing favorable is necessary to be able to use the powerful combos that the weapon offers.
dLight > nSig
This combo works excellently for catching Dodges, jumps, and reactions. Also works as a kill string at higher percentages.
sLight > dSig
Good for catching Spot or Down Dodges, and useful for those funky sLights that don’t really have many follow ups.
Falling sAir > sSig
Only consistently usable in mid range percentages, but deadly, once you’re familiar with it. Perform a sAir as you’re landing, then buffer a sSig to come out while the opponent is in hitstun. This is dodgeable, but the range it covers should throw off the enemy, so it should be pretty decent online.
Other Good Pistol Combos and Strings |
Down Light > Jump > Side Air |
Down Light > Jump-dash > Recovery |
Down Air > Gravity Cancel > Down Light > Neutral Air |
Down Air > Side Air |
Neutral Light > (Pivot) > Neutral Air |
Down Air > Gravity Cancel > Down Light > Jump > Side Air |
Down Light > Side Light |
Down Light > Jump-dash > Down Air > Gravity Cancel > Down Light > Side Air > Chase-dodge-forward > Down Air |
Gravity Cancel > Down Light > Chase-dodge-forward > (Pivot) > Neutral Air |
Side Air > (Land) > Neutral Light |
Down Light > Jump-dash > Down Air > Gravity Cancel > Neutral Light |
Down Air > Down Air > Down Air > Down Air |
Side Air > (Land) > Down Light > Jump-dash > Down Air > Gravity Cancel > Down Light > Chase-dodge-forward > Recovery |
Down Light > Jump > Side Air > (Read) Dodge-in > Gravity Cancel > Down Light > Jump > Side Air |
(Read) Jump > Down Air |
Neutral Light > Jump > Gravity Cancel > Down Light > Dash-forward > Down Air > Side Air |
Down Air > Gravity Cancel > Neutral Light |
(Read) Jump > Down Air > Chase-dodge-forward > (Pivot) > Side Air |
Jump > Down Air > Chase-dodge-down > Neutral Air > Chase-dodge-up > Recovery |
Side Light > Jump > Side Air |
Check out these other legends with blasters:
Best Diana Bow combos and strings
sLight>dLight>nSig
Diana’s bread and asser. A stellar dodge read, which is practically true below Platinum. Use this to catch all sorts of dodges, and kill surprisingly early.
sLight>dSig
A staple Spot or In Dodge read. This works so well because, if you land it on stage, you bounce the opponent into XPivot sAir or Recovery range, and, if you throw the opponent off stage, you just follow them down and gimp them out of their stock.
sLight>sSig
Similar to the combo above, but for catching Out Dodges and some Wake-Ups.
Other Good Bow Combos and Strings |
Side Light > Side Light > Down Light > (Legend) Neutral (weapon) Sig/Heavy |
Down Light > Side Air |
Side Light > Down Light > Neutral Light > (Legend) Neutral (weapon) Sig/Heavy |
Down Light > Neutral Light |
Neutral Light > Jump > Neutral Air |
Side Light > Down Light > Recovery |
Side Light > Down Light > Jump > Side Air > Down Air |
Side Air > (Land) > Side Light |
Side Light > Down Light > Neutral Light > Jump > Neutral Air > Jump > Recovery |
Down Light > Neutral Air |
Down Light > Jump > Neutral Air > Chase-dodge-up > Neutral Air |
Down Light > Jump > Ground Pound |
Side Light > (Read) Spot-dodge > Down Light > Jump > Ground Pound > Jump > Neutral Air |
Down Air > (Land) > Side Light |
Side Light > Down Light > Neutral Air > Jump > Recovery > Chase-dodge-up > Recovery > Chase-dodge-up > Neutral Air |
Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light > (Wait) > Neutral Light > Neutral Light > Neutral Light > Neutral Light > Neutral Light |
Side Light > Down Light > Chase-dodge-forward-up > (Pivot) > Down Air > Side Air > Down Light > Jump > Side Air |
Side Light > Jump-dash > Down Air |
Down Light > Ground Pound > Chase-dodge-up > Recovery |
Down Light > Down Air |
For more specific strings and combos for legends with a Bow please check out:
Pick Diana when you want to control the map with such supremacy that your opponent is constantly struggling to win neutral. If that doesn’t suit you, then take a look at our Bow and Blasters Guides for legends to try.